Senior Rendering Engineer - Immersive Real-Time 3D

Roblox

San Mateo (CA)

On-site

USD 295,000 - 345,000

Full time

14 days+

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Job summary

Roblox is seeking a Rendering Engineer in San Mateo, CA to advance our in-house rendering engine. You will tackle high‑fidelity, cross‑device graphics challenges and contribute to a dynamic, scalable graphics pipeline.

The role requires deep expertise in C++, shading languages, and real‑time rendering with 6+ years of experience, plus familiarity with GPU APIs. Office-based role with equity and benefits.

Qualifications

  • Proficiency in C++ and shading languages.
  • Strong knowledge of 3D math and graphics algorithms.
  • Experience with OpenGL, DirectX and similar GPU APIs.
  • Ability to reason about code performance and memory consumption.
  • 6+ years of real-time rendering experience.
  • Interest in creating innovative rendering techniques.
  • Passion for state-of-the-art rendering research.
  • Mobile or console development experience.

Responsibilities

  • Investigate and implement rendering techniques to make Roblox graphics more immersive.
  • Learn about our community and work with technical artists to understand creators' needs.
  • Help improve the performance and stability of our game engine.
  • Collaborate with other engineering and art teams.
  • Take ownership of a project throughout its full lifecycle.

Skills

C++
Shading languages
3D math
GPU APIs (OpenGL/DirectX)
Performance analysis
6+ years real-time rendering
Mobile/console development

Job description

Roblox is seeking a Rendering Engineer in San Mateo, CA to advance our in-house rendering engine. You will tackle high‑fidelity, cross‑device graphics challenges and contribute to a dynamic, scalable graphics pipeline.

The role requires deep expertise in C++, shading languages, and real‑time rendering with 6+ years of experience, plus familiarity with GPU APIs. Office-based role with equity and benefits.

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