Senior Rendering Engineer — Cross-Platform Graphics & Equity

The Briefed

San Mateo (CA)

On-site

USD 295,000 - 345,000

Full time

4 days ago
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Benefits offered by this job

Equity compensation
Comprehensive health insurance
Onsite campus with meals
401(k) retirement plan

Job summary

Roblox is seeking a Senior Rendering Engineer to join world-class graphics engineers powering the largest immersive 3D streaming environment across console, desktop, mobile, and VR. Working on an in-house rendering engine supporting Vulkan, Metal, DirectX, OpenGL, and GNM, you will tackle complex graphics challenges to push visual fidelity while maintaining cross-platform compatibility and fast load times.

You will lead Real-Time Rendering & Engine Architecture initiatives, collaborate with

Qualifications

  • 6+ years of professional experience in real-time rendering and 3D graphics.
  • Strong proficiency in modern C++ and shading languages (HLSL, GLSL, MSL).
  • Deep knowledge of 3D math and rendering algorithms.
  • Experience with Vulkan, Metal, DirectX, OpenGL, or GNM.
  • Experience delivering graphics features on mobile or consoles.
  • Ability to profile, debug, and optimize CPU/GPU performance.
  • Interest in state-of-the-art graphics research and industry developments.

Responsibilities

  • Investigate and implement cutting-edge rendering techniques for Roblox platform.
  • Optimize rendering pipelines across desktop, mobile, console, and VR.
  • Integrate low-level GPU APIs and collaborate with technical artists.
  • Own graphics features from R&D to deployment and long-term support.
  • Profile and optimize engine performance and memory usage.

Skills

6+ years real-time rendering
C++
Shading languages (HLSL/GLSL/MSL)
3D math & algorithms
GPU APIs (Vulkan/Metal/DirectX/OpenGL/
Mobile/Console graphics
Performance profiling & optimization
Research in graphics tech (SIGGRAPH/GD
GI/TAA/RT pipelines
Custom rendering features development

Tools

Vulkan
Metal
DirectX
OpenGL
GNM

Job description

Roblox is seeking a Senior Rendering Engineer to join world-class graphics engineers powering the largest immersive 3D streaming environment across console, desktop, mobile, and VR. Working on an in-house rendering engine supporting Vulkan, Metal, DirectX, OpenGL, and GNM, you will tackle complex graphics challenges to push visual fidelity while maintaining cross-platform compatibility and fast load times.

You will lead Real-Time Rendering & Engine Architecture initiatives, collaborate with

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