Senior Real-Time Character Artist (AAA Games)

Electronic Arts

Redwood City (CA)

Hybrid

USD 154,000 - 234,000

Full time

14 days+

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Job summary

Electronic Arts seeks a Senior Character Artist for the Research & Engineering team in a hybrid role. You will lead creation of real-time character assets, guide production standards, and mentor the team to scale the character art discipline.

You will collaborate with Art Direction, Tech Art, Animation, and Engineering to deliver cohesive characters that fit the game's visual identity, serving playable demos and high-fidelity slices across multiple studios.

Qualifications

  • 8+ years of AAA game development experience with shipped titles on console or PC.
  • Strong portfolio showing high-quality real-time character work, including stylized or visually distinctive characters.
  • Experience mentoring artists, leading art reviews, and providing craft direction.
  • Advanced knowledge of character modeling, sculpting, topology, texturing, materials, and real-time optimization.
  • Experience with Maya, Blender, ZBrush, Substance 3D, Marvelous Designer or comparable software.
  • Experience working in Unreal, Unity, Frostbite, or another modern engine.
  • Excellent understanding of anatomy, proportion, silhouette, shape language, color, and material definition.

Responsibilities

  • Create high-quality real-time character assets that establish and reinforce the project's visual identity.
  • Help establish the character art quality bar and production standards, provide mentorship and visual feedback, and support team growth as the discipline scales.
  • Partner with Art Direction to translate visual targets into practical character solutions while preserving silhouette and materials.
  • Work with Technical Art and Engineering to build scalable character workflows for handcrafted or modular content.
  • Explore stylization, materials, modularity, customization, and asset variation across game experiences.
  • Support playable demos and vertical slices by taking hero characters from look development to polished in-engine presentation.
  • Collaborate with Animation, VFX, UX, and Environment teams to ensure cohesion within the game experience.
  • Review internal and external character production to ensure quality standards are met.

Skills

AAA Experience
Portfolio
Mentoring
Character modeling
Real-time optimization

Tools

Maya
Blender
ZBrush
Substance 3D
Marvelous Designer
Unreal Engine
Unity
Frostbite

Job description

Electronic Arts seeks a Senior Character Artist for the Research & Engineering team in a hybrid role. You will lead creation of real-time character assets, guide production standards, and mentor the team to scale the character art discipline.

You will collaborate with Art Direction, Tech Art, Animation, and Engineering to deliver cohesive characters that fit the game's visual identity, serving playable demos and high-fidelity slices across multiple studios.

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