Photoreal Character Artist - Create Iconic Game Cast

Electronic Arts

Orlando (FL)

On-site

USD 90,000 - 120,000

Full time

14 days+

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Job summary

Electronic Arts is seeking a skilled Character Artist to join the EA SPORTS ART team, shaping the cast of characters for our sports titles. You will sculpt, texture, and optimize high‑fidelity models from scan data or concept art, delivering photo‑real results that fit game pipelines.

You report to the project Development Manager or Development Director and collaborate with lighting, environments, and tools teams to push visual boundaries while maintaining performance across platforms.

Qualifications

  • 3+ years of industry character creation production.
  • High-fidelity 3D modeling, sculpting, and bake from high-poly to low-poly.
  • Experience with Maya, Z-Brush, and Photoshop.
  • Proficient in PBR texture/material workflows.
  • Photo-real textures with Substance Painter/Designer.
  • Experience with Unreal, Frostbite, or Unity.
  • Ability to work from reference art and concept art.
  • Topolog y for deformation and rigging.
  • Cloth and clothing creation aligned to style.
  • Efficient UV layout and texturing workflow.
  • Portfolio showing photo-real character modeling with maps and hair.

Responsibilities

  • Create character models based on scan data, references or traditional 3D methods.
  • Contribute to game content by producing diverse characters and accessories.
  • Collaborate with art and engineering teams; report to Development Manager/Director.

Skills

Character creation
Sculpting
Texturing
Artistic eye
Team collaboration

Education

Bachelor’s degree or equivalent

Tools

Maya
Z-Brush
Photoshop
Substance Painter
Substance Designer
Unreal
Frostbite
Unity
UV mapping

Job description

Electronic Arts is seeking a skilled Character Artist to join the EA SPORTS ART team, shaping the cast of characters for our sports titles. You will sculpt, texture, and optimize high‑fidelity models from scan data or concept art, delivering photo‑real results that fit game pipelines.

You report to the project Development Manager or Development Director and collaborate with lighting, environments, and tools teams to push visual boundaries while maintaining performance across platforms.

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