Senior Level Designer — Remote, Craft Impactful Worlds

Escapevelocityentertainmentinc

United States

À distance

USD 90 000 - 130 000

Plein temps

14 jours+

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Un CV et une lettre de motivation personnalisés, prêts à envoyer.

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Avantages offerts par ce poste

PTO
Holiday closure
Medical & Dental
Mental Health
Wellbeing allowance
Studio bonus
Home setup tech
Region-based benefits

Résumé du poste

Escape Velocity is seeking a Senior Level Designer to join our fully remote team. You will own the design and construction of engaging spaces that support core mechanics, combat and movement systems.

Collaborate with cross-discipline teams to plan and create level content, blockouts from concept to final blockout, and iterate rapidly based on playtest data. A strong portfolio and 5+ years of experience are required.

Qualifications

  • 5+ years of professional Level Design experience.
  • Design & 3D level building expertise.
  • Portfolio demonstrating shipped/playable Level Design work.
  • Experience with UE5 and/or Unity.
  • Strong communication and ability to mentor juniors.

Responsabilités

  • Collaborate with cross discipline teams to plan and create level content.
  • Present and pitch ideas to internal teams.
  • Design and develop maps, arenas, objectives and combat spaces from concept to final blockout.
  • Blockouts must clearly communicate flow, scale, player positioning, sightlines, cover and traversal.
  • Iterate rapidly based on playtest data and team feedback.
  • Playtest in-progress work and provide feedback to the team.
  • Collaborate with Designers and Engineers to create unique gameplay mechanics.
  • Work with Environment Artists to transition blockouts into polished environments.

Connaissances

Level design
3D level building
Communication
Mentoring
Portfolio
Gameplay design
Scripting basics
Blockout to polish

Outils

UE5
Unity
Photoshop

Description du poste

Escape Velocity is seeking a Senior Level Designer to join our fully remote team. You will own the design and construction of engaging spaces that support core mechanics, combat and movement systems.

Collaborate with cross-discipline teams to plan and create level content, blockouts from concept to final blockout, and iterate rapidly based on playtest data. A strong portfolio and 5+ years of experience are required.

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