Senior Lead Unity Developer for Live-Venue Games

Topgolf

Dallas (TX)

On-site

USD 120,000 - 180,000

Full time

12 days ago
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Benefits offered by this job

Free Play
Half-price food
Health insurance
Dental
Vision
401(k) match
Mental well-being platform

Job summary

Topgolf is seeking a Senior Unity Developer to lead the Games team in designing and architecting Unity-based experiences for Topgolf venues. You will guide the technical direction of interactive experiences that leverage ball-tracking data, real-time scoring, and venue systems.

You will mentor engineers, collaborate with designers and platform teams, and own key systems from concept through rollout, ensuring performance and reliability in live entertainment environments.

Qualifications

  • 6+ years of professional experience developing games or interactive applications in Unity.
  • Strong, demonstrated C# programming skills and a track record of shipping production-quality code.
  • Deep experience building gameplay systems, UI flows, game-state machines, and real-time interactive features.
  • Strong understanding of Unity performance optimization, profiling, memory management, and build configuration.
  • Experience leading or informally leading engineers: assigning work, reviewing code, and being accountable for a team.
  • Proven ability to set technical direction and make architecture decisions that other engineers build on.
  • Extensive experience with version control systems such as Git, including branching strategy and release management for a team.
  • Excellent communication skills and the ability to represent technical tradeoffs to designers, artists, QA, product, and leadership stakeholders.
  • A practical, delivery-focused mindset with strong ownership of quality, stability, and maintainability across the codebase.

Responsibilities

  • Architect, develop, and optimize Unity games and interactive experiences for Topgolf venues, making key technical decisions for the systems you own.
  • Design gameplay systems, UI, animation, scoring, camera behavior, effects, and game-state logic that other engineers can build on.
  • Lead integration of Unity games with internal Topgolf services, APIs, tracking systems, configuration tools, and venue hardware.
  • Partner with designers and product owners to translate ambiguous game concepts into playable prototypes and production-ready experiences, shaping technical feasibility early.
  • Collaborate with artists and technical artists on asset pipelines, shaders, VFX, animations, and performance-conscious visuals, and set technical standards for quality.
  • Drive down defect rates by improving testability, diagnosing hard-to-reproduce issues, and coaching others on debugging complex venue and platform issues.
  • Write clean, maintainable, well-structured C# code and set the bar in code reviews.
  • Own and improve build, deployment, and development workflows across the Games team.
  • Drive performance optimization strategy for venue hardware and ensure games run reliably in a live entertainment environment at scale.
  • Lead technical planning, estimation, and sprint ceremonies; help break down ambiguous initiatives into shippable work.
  • Mentor mid-level and junior engineers, and help maintain existing game titles while driving architecture for new product initiatives.

Skills

Unity
C# programming
Performance optimization
Leadership
Git
Communication
System design

Tools

Git

Job description

Topgolf is seeking a Senior Unity Developer to lead the Games team in designing and architecting Unity-based experiences for Topgolf venues. You will guide the technical direction of interactive experiences that leverage ball-tracking data, real-time scoring, and venue systems.

You will mentor engineers, collaborate with designers and platform teams, and own key systems from concept through rollout, ensuring performance and reliability in live entertainment environments.

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