Sr. Unity Developer

Topgolf

Dallas (TX)

On-site

USD 120,000 - 180,000

Full time

5 days ago
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Benefits offered by this job

Free Play
Half-price food
Health insurance
Dental
Vision
401(k) match
Mental well-being platform

Job summary

Topgolf is seeking a Senior Unity Developer to lead the Games team in designing and architecting Unity-based experiences for Topgolf venues. You will guide the technical direction of interactive experiences that leverage ball-tracking data, real-time scoring, and venue systems.

You will mentor engineers, collaborate with designers and platform teams, and own key systems from concept through rollout, ensuring performance and reliability in live entertainment environments.

Qualifications

  • 6+ years of professional experience developing games or interactive applications in Unity.
  • Strong, demonstrated C# programming skills and a track record of shipping production-quality code.
  • Deep experience building gameplay systems, UI flows, game-state machines, and real-time interactive features.
  • Strong understanding of Unity performance optimization, profiling, memory management, and build configuration.
  • Experience leading or informally leading engineers: assigning work, reviewing code, and being accountable for a team.
  • Proven ability to set technical direction and make architecture decisions that other engineers build on.
  • Extensive experience with version control systems such as Git, including branching strategy and release management for a team.
  • Excellent communication skills and the ability to represent technical tradeoffs to designers, artists, QA, product, and leadership stakeholders.
  • A practical, delivery-focused mindset with strong ownership of quality, stability, and maintainability across the codebase.

Responsibilities

  • Architect, develop, and optimize Unity games and interactive experiences for Topgolf venues, making key technical decisions for the systems you own.
  • Design gameplay systems, UI, animation, scoring, camera behavior, effects, and game-state logic that other engineers can build on.
  • Lead integration of Unity games with internal Topgolf services, APIs, tracking systems, configuration tools, and venue hardware.
  • Partner with designers and product owners to translate ambiguous game concepts into playable prototypes and production-ready experiences, shaping technical feasibility early.
  • Collaborate with artists and technical artists on asset pipelines, shaders, VFX, animations, and performance-conscious visuals, and set technical standards for quality.
  • Drive down defect rates by improving testability, diagnosing hard-to-reproduce issues, and coaching others on debugging complex venue and platform issues.
  • Write clean, maintainable, well-structured C# code and set the bar in code reviews.
  • Own and improve build, deployment, and development workflows across the Games team.
  • Drive performance optimization strategy for venue hardware and ensure games run reliably in a live entertainment environment at scale.
  • Lead technical planning, estimation, and sprint ceremonies; help break down ambiguous initiatives into shippable work.
  • Mentor mid-level and junior engineers, and help maintain existing game titles while driving architecture for new product initiatives.

Skills

Unity
C# programming
Performance optimization
Leadership
Git
Communication
System design

Tools

Git

Job description

Topgolf is looking for a Senior Unity Developer to join our Games team and help lead the next generation of interactive experiences played by millions of Guests across our venues.

This role sits at the intersection of game development, real-world sports, connected venues, and large-scale entertainment technology. You will lead the design and architecture of Unity-based games and experiences that run in Topgolf bays, using ball-tracking data, venue systems, real-time scoring, and engaging game mechanics to create fun, social, competitive gameplay.
You will lead a small group of engineer’s day to day, partner closely with game designers, artists, UX/UI designers, QA, product owners, and platform engineers, and act as the primary technical voice for the Games team, from roadmap through national rollout.

Responsibilities
  • Architect, develop, and optimize Unity games and interactive experiences for Topgolf venues, making key technical decisions for the systems you own.
  • Design gameplay systems, UI, animation, scoring, camera behavior, effects, and game-state logic that other engineers can build on.
  • Lead integration of Unity games with internal Topgolf services, APIs, tracking systems, configuration tools, and venue hardware.
  • Partner with designers and product owners to translate ambiguous game concepts into playable prototypes and production-ready experiences, shaping technical feasibility early.
  • Collaborate with artists and technical artists on asset pipelines, shaders, VFX, animations, and performance-conscious visuals, and set technical standards for quality.
  • Drive down defect rates by improving testability, diagnosing hard-to-reproduce issues, and coaching others on debugging complex venue and platform issues.
  • Write clean, maintainable, well-structured C# code and set the bar in code reviews.
  • Own and improve build, deployment, and development workflows across the Games team.
  • Drive performance optimization strategy for venue hardware and ensure games run reliably in a live entertainment environment at scale.
  • Lead technical planning, estimation, and sprint ceremonies; help break down ambiguous initiatives into shippable work.
  • Mentor mid-level and junior engineers, and help maintain existing game titles while driving architecture for new product initiatives.
Required Skills and Experience
  • 6+ years of professional experience developing games or interactive applications in Unity, including experience owning systems and technical direction end to end.
  • Strong, demonstrated C# programming skills and a track record of shipping production-quality code.
  • Deep experience building gameplay systems, UI flows, game-state machines, and real-time interactive features.
  • Strong understanding of Unity performance optimization, profiling, memory management, and build configuration, including diagnosing subtle performance regressions at scale.
  • Experience leading or informally leading engineers: assigning work, reviewing code, and being accountable for a team’s technical output.
  • Proven ability to set technical direction and make architecture decisions that other engineers build on.
  • Extensive experience with version control systems such as Git, including branching strategy and release management for a team.
  • Excellent communication skills and the ability to represent technical tradeoffs to designers, artists, QA, product, and leadership stakeholders.
  • A practical, delivery-focused mindset with strong ownership of quality, stability, and maintainability across the codebase.
Preferred Qualifications
  • Experience shipping commercial games, location-based entertainment, arcade games, sports games, or multiplayer/social games at scale.
  • Experience architecting integrations between Unity applications and REST APIs, backend services, or external hardware systems.
  • Experience with Linux-based Unity builds in production.
  • Experience designing or owning automated build pipelines, CI/CD, or build tooling for a team.
  • Deep familiarity with game telemetry, analytics, live-ops, or configuration-driven content.
  • Experience with physics-driven gameplay, ball tracking, projectile systems, or sports simulation.
  • Experience supporting and operating games in production environments, including incident response and on-call leadership.
  • Advanced knowledge of Unity addressables, asset bundles, localization, input systems, or custom editor tooling.
  • Prior experience as a lead, tech lead, or staff-level engineer on a games or interactive entertainment team.
What Success Looks Like
  • Your team ships reliable, polished Unity features and systems that are fun for Guests and easy to maintain and extend.
  • You lead collaboration with design, art, QA, and product to move games from ambiguous concept to confident release.
  • You raise technical quality across the portfolio by setting standards and multiplying your impact through mentorship and delegation.
  • You understand that Topgolf games run in real venues, so stability, clarity, and operational reliability matter as much as gameplay, and you hold the team to that discipline.
  • You bring clarity to ambiguous problems, make sound technical calls under pressure, and help the team ship better games faster.
BENEFITS

Free Play & 1/2 price food! Health, dental, vision, 401(k) team member match, free mental well-being platform - and thats just for starters for those who qualify.

ADA

The above statements cover what are generally believed to be principal and essential functions of the job. Specific circumstances may allow or require some incumbents assigned to the job to perform a different combination of duties.

EEO Statement

Topgolf is a global sports and entertainment community and is committed to equal opportunity and is firmly committed to preventing discrimination and harassment, including sexual misconduct, based on legally protected diversity characteristics (such as race, color, religion, national origin, sex, age, disability, sexual orientation, gender identity or expression, family status, citizenship, genetic information and veteran status) in its application and hiring processes and in its employment decisions. As an affirmative action employer, Topgolf also takes steps to prevent retaliation and to create a respectful, equitable and inclusive environment for our Guests, Associates, business partners, vendors, and the communities we serve.

Topgolf is an equal opportunity affirmative action employer and administers all personnel practices without regard to race, color, religion, sex, age, national origin, disability, sexual orientation, gender identity or expression, marital status, veteran status, genetics or any other category protected under applicable law.

Topgolf Entertainment Group does not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website, employees or Human Resources. Topgolf will not pay fees for unsolicited agency resumes and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered property of Topgolf Entertainment Group and will be processed accordingly without fee.

Topgolf participates in E-Verify and will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S.

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