Graphics Software Engineer IV

Intelliswift - An LTTS Company

Redmond (WA)

On-site

USD 90,000 - 130,000

Full time

14 days+

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Job summary

A leading technology firm is seeking a Graphics Software Engineer IV in Redmond, WA for a 12-month contract. The role involves developing and profiling AR software with a focus on graphics workload. Ideal candidates should have strong C/C++ programming skills and knowledge of computer graphics. Responsibilities include collaborating with engineers to optimize graphics stacks and building automation frameworks. Candidates with experience in Unity or Unreal engines will be highly regarded. This is an on-site role offering opportunities for creativity and technical development.

Qualifications

  • Background in Unity or Unreal gaming engines with script and shader programming experience.
  • Familiarity with modern Graphics Pipeline, software stack and performance profiling tools.
  • Strong experience in 3D graphics development, execution and profiling.
  • Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling.
  • Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.

Responsibilities

  • Develop, modify, debug, profile AR software using Unity C# script, shader, and C++ with native Graphics API.
  • Execute and profile AR graphics workloads on AR prototyping systems and mobile/XR devices.
  • Build automation framework for graphics system analysis.
  • Collaborate with designers and engineers to analyze and improve the graphics stack.

Skills

C/C++
Computer graphics knowledge
Shader programming
Shader assembly programming
Game Engine

Education

BS in Computer Science/Engineering or equivalent

Tools

Unity
Unreal Engine
OpenGL
Vulkan
Direct3D
Performance profiling tools

Job description

Job Title: Graphics Software Engineer IV

Location: Redmond, WA - Onsite

Duration: 12 months contract role to start will possible extension

Role:

We are currently seeking a contractor to help develop, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.

Must-Have HARD Skills
  • C/C++
  • Computer graphics knowledge
  • Shader programming
Nice-to-have Skills
  • Shader assembly programming
  • Game Engine
Key Responsibilities
  • Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
  • Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
  • Build automation framework for graphics system analysis
  • Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
Minimum Qualifications
  • Background in Unity or Unreal gaming engines with script and shader programming experience
  • Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
  • Strong experience in 3D graphics development, execution and profiling
  • Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
  • Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
  • BS in Computer Science/Engineering or equivalent
Preferred Qualifications
  • C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D
  • Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
  • Experience with analyzing graphics pipeline performance in mobile, PC or game console products
  • Background in Unity content generation pipeline
  • Ability to operate autonomously, with only high-level direction
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