Remote Game Engine Tools & Modding Engineer

Weekday AI

United States

A distancia

USD 28.000 - 83.000

Jornada completa

14 días+
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Descripción de la vacante

Weekday AI is seeking a Game Tools & Modding Engineer. This remote contractor role focuses on engine-level development, graphics rendering, and tooling to support real-time applications.

You will implement and optimize rendering pipelines, shaders, and editor tools, while collaborating with engineers and artists in a distributed team. Ideal candidates have 3–6 years in game development, strong C++, and hands-on experience with DirectX/Vulkan/OpenGL or Metal.

Formación

  • 3–6 years of experience in game development.
  • Strong proficiency in C++.
  • Experience with graphics APIs: DirectX 11/12, Vulkan, OpenGL, or Metal.
  • Experience with Unreal Engine or similar engine.
  • Ability to work remotely in distributed teams.

Responsabilidades

  • Design, develop, and maintain engine-level systems and game tooling using C++.
  • Build and enhance game modding tools, editor extensions, and pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Collaborate with engineers, artists, designers and stakeholders; ensure clean, documented code.
  • Participate in code reviews and architectural discussions.

Conocimientos

C++
Game Dev
Graphics Programming
DirectX/Vulkan/OpenGL
Rendering Pipeline

Herramientas

RenderDoc
PIX
Nsight

Descripción del empleo

Weekday AI is seeking a Game Tools & Modding Engineer. This remote contractor role focuses on engine-level development, graphics rendering, and tooling to support real-time applications.

You will implement and optimize rendering pipelines, shaders, and editor tools, while collaborating with engineers and artists in a distributed team. Ideal candidates have 3–6 years in game development, strong C++, and hands-on experience with DirectX/Vulkan/OpenGL or Metal.

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