Senior Graphics Engineer: Multi-Engine Rendering

Unity

Washington

On-site

USD 136,000 - 259,000

Full time

9 days ago
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Benefits offered by this job

Health insurance
Stock options
Paid time off
Retirement plans
Commuting assistance

Job summary

Unity is seeking a highly skilled graphics engineer to map Unity rendering features onto third-party renderers while preserving visual fidelity and performance. You will develop compact scene-state representations and compression strategies for meshes, textures, and transforms for both local and networked execution.

You will also engineer robust graphical systems that scale with large user-generated libraries, profile end-to-end rendering for high framerates, and minimize overhead across

Qualifications

  • Significant experience with Unity's rendering architecture and at least one other high-end renderer.
  • Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal).
  • Understand the full asset lifecycle—from authoring through import, batching, streaming, and rendering.
  • Prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques.

Responsibilities

  • Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.
  • Develop compact scene-state representations and compression strategies for assets across local and networked execution.
  • Engineer robust graphical systems that scale to massive user-generated content libraries.
  • Profile and optimize end-to-end rendering for high framerates and fidelity with minimal overhead and sync stalls.

Skills

Multi-Engine Rendering
Shader & API Depth
Pipeline Mindset
Systems-First Engineering

Tools

Unity
Unreal Engine
Frostbite
DirectX
Vulkan
Metal
HLSL/GLSL

Job description

Unity is seeking a highly skilled graphics engineer to map Unity rendering features onto third-party renderers while preserving visual fidelity and performance. You will develop compact scene-state representations and compression strategies for meshes, textures, and transforms for both local and networked execution.

You will also engineer robust graphical systems that scale with large user-generated libraries, profile end-to-end rendering for high framerates, and minimize overhead across

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