Senior Core Engine Architect

Unity

California (MO)

On-site

USD 136,000 - 259,000

Full time

10 days ago
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Benefits offered by this job

Health insurance
Commuter subsidy
ESOP
Retirement plan
Vacation days
Parental leave
Office snacks
Mental health
ERGs
Training programs
Donation matching

Job summary

Unity is seeking engineers to help invent how real-time 3D runtimes communicate and render under real-world constraints. You will work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics to build the infrastructure for interconnected game and 3D ecosystems.

You’ll own critical tech enabling Unity to run as a guest within other processes and engines. This deep engine work covers execution models, serialization, asset lifecycles, and runtime

Qualifications

  • Experience building or extending game engine cores and foundational systems.
  • Ability to design modular, testable systems and implement end-to-end.
  • Strong C++ and C# skills with understanding of CPU caches, memory layout, and profiling.
  • Experience across multiple engine domains (physics, animation, input, assets).

Responsibilities

  • Own and evolve subsystems across the engine stack from low-level C++ to high-level C# APIs across editor, build, and runtime code.
  • Design and implement high-performance, extensible APIs for embedded, cross-process, and networked configurations.
  • Develop schemes to manage execution timing and resource contention within or between processes and over the network with minimal overhead.
  • Orchestrate loading, change tracking, serializing, and synchronizing components and assets in bandwidth and latency-constrained environments.

Skills

C++
C#
High-performance coding
Multithreading
Serialization
Networking
Engine development
Unity Engine

Tools

Unity Engine

Job description

Unity is seeking engineers to help invent how real-time 3D runtimes communicate and render under real-world constraints. You will work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics to build the infrastructure for interconnected game and 3D ecosystems.

You’ll own critical tech enabling Unity to run as a guest within other processes and engines. This deep engine work covers execution models, serialization, asset lifecycles, and runtime

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