Senior Graphics Engineer: Cross-Engine Rendering & Streaming

Unity

San Francisco (CA)

On-site

USD 180,000 - 250,000

Full time

35 hours ago
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Benefits offered by this job

Health insurance
Commuter subsidy
Employee stock ownership
Retirement plans
Generous vacation and personal days
Parental leave support

Job summary

Unity is seeking engineers to advance PolySpatial streaming across multiple renderers, bridging Unity content into other engines while preserving fidelity and performance. You will work at the intersection of graphics, core engine tech, and high-performance networking to build scalable rendering infrastructure.

This role emphasizes systems-level engineering over flashy features, with focus on shader translation, resource lifetime, and cross-renderer pipelines, and collaboration with teams across

Qualifications

  • Experience with Unity's rendering architecture and at least one other high-end renderer (Unreal, Frostbite, etc).
  • Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal).
  • Knowledge of asset lifecycle: authoring, import, batching, streaming, rendering, shader compilation, mesh processing, texture streaming.

Responsibilities

  • Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.
  • Develop compact scene-state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked execution.
  • Engineer robust graphical systems that remain stable and resource-efficient even when scaled to massive user-generated content libraries.
  • Profile and optimize end-to-end rendering for high framerates and fidelity while minimizing overhead and sync stalls.

Skills

Multi-Engine Fluency
Shader & API Depth
Pipelines-First Engineer
Systems-First Engineer

Tools

Unity
Unreal
Frostbite

Job description

Unity is seeking engineers to advance PolySpatial streaming across multiple renderers, bridging Unity content into other engines while preserving fidelity and performance. You will work at the intersection of graphics, core engine tech, and high-performance networking to build scalable rendering infrastructure.

This role emphasizes systems-level engineering over flashy features, with focus on shader translation, resource lifetime, and cross-renderer pipelines, and collaboration with teams across

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