Senior Core Engine Architect

Unity

Washington

On-site

USD 172,000 - 259,000

Full time

5 days ago
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Benefits offered by this job

Health insurance
Commute subsidy
Employee stock ownership
Retirement plans
Vacation days

Job summary

Unity is seeking engineers to help invent how real-time 3D runtimes communicate and render in constrained environments. You’ll own subsystems from low-level C++ to high-level C# APIs across editor, build, and runtime code, delivering high-performance, extensible architecture.

Ideal candidates have strong C++/C# skills, experience with engine cores, and a passion for performance, serialization, and asset lifecycles in host environments you don’t control.

Qualifications

  • Experience building or extending game engine cores, middleware, or foundational systems (serialization, etc.).
  • Design modular, testable systems, then implement and debug end-to-end.
  • Strong C++ and C# skills with understanding of CPU caches, memory layout, and profiling.

Responsibilities

  • Own and evolve critical subsystems across the engine stack, from low-level C++ to high-level C# APIs across editor, build, and runtime code.
  • Design and implement high-performance, extensible APIs for embedded, cross-process, and networked configurations.
  • Develop schemes to manage execution timing and resource contention within or between processes and over the network with minimal overhead
  • Orchestrate loading, change tracking, serializing, and synchronizing components and assets in bandwidth and latency-constrained environments.

Skills

C++
C#
Engine development
Performance optimization
Cross-process APIs

Job description

Unity is seeking engineers to help invent how real-time 3D runtimes communicate and render in constrained environments. You’ll own subsystems from low-level C++ to high-level C# APIs across editor, build, and runtime code, delivering high-performance, extensible architecture.

Ideal candidates have strong C++/C# skills, experience with engine cores, and a passion for performance, serialization, and asset lifecycles in host environments you don’t control.

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