Senior Graphics Engineer — Multi-Engine Rendering

Unity Technologies SF

Olympia (WA)

On-site

USD 150,000 - 230,000

Full time

14 days+
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Benefits offered by this job

Health insurance
Employee stock ownership
Generous vacation and personal days

Job summary

Unity Technologies SF is seeking an experienced engineer to advance multi-engine rendering integration. You will map Unity graphics to third-party renderers (Unreal, Frostbite, etc.), develop compact scene representations, and optimize end-to-end rendering for high framerates across large content libraries.

You’ll work at the intersection of graphics, core engine tech, networking, and AI-assisted workflows, building a robust pipeline to preserve fidelity while scaling to massive user-generated

Qualifications

  • Significant experience with Unity's rendering architecture and at least one other high-end renderer (Unreal, Frostbite).
  • Strong knowledge of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal).
  • Ability to translate between renderers and maintain visual fidelity and performance.

Responsibilities

  • Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.
  • Develop compact scene-state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked execution.
  • Engineer robust graphical systems that remain stable and resource-efficient at scale; profile and optimize end-to-end rendering for high framerates and fidelity.

Skills

Multiengine rendering
Shader/API depth
Pipeline mindset
Systems engineering

Tools

DirectX
Vulkan
Metal

Job description

Unity Technologies SF is seeking an experienced engineer to advance multi-engine rendering integration. You will map Unity graphics to third-party renderers (Unreal, Frostbite, etc.), develop compact scene representations, and optimize end-to-end rendering for high framerates across large content libraries.

You’ll work at the intersection of graphics, core engine tech, networking, and AI-assisted workflows, building a robust pipeline to preserve fidelity while scaling to massive user-generated

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