Senior Graphics Engineer - Embedded UI & Rendering

Figure

Sacramento (CA)

On-site

USD 150,000 - 275,000

Full time

14 days+

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Job summary

Figure, an AI robotics company, is seeking a Senior/Staff Graphics Software Engineer to own the graphics stack powering robot displays and to build the rendering engine and UI framework that bring Figure’s humanoid to life on embedded hardware.

You will work with the Head of HMI to translate creative vision into pixel-perfect, high-performance interfaces and optimize Vulkan/OpenGL ES pipelines for smooth rendering within constrained resources.

Qualifications

  • Bachelor's or Master’s degree in CS, graphics or related field.
  • 7+ years of graphics/UI industry experience.
  • Expert Qt/QML proficiency with custom rendering and performance optimization.
  • Hands-on Vulkan/OpenGL ES shader development and render pipeline design.

Responsibilities

  • Design and optimize the graphics rendering stack for robot head displays.
  • Build Qt/QML-based apps on embedded Linux with tight CPU/GPU/memory constraints.
  • Develop and tune shaders for real-time vector graphics, animations, and visual effects.
  • Implement Vulkan/OpenGL ES pipelines for smooth, high-framerate output.
  • Collaborate with Design and HMI to translate visual specs into technical implementations.
  • Profile and optimize rendering performance on resource-constrained hardware.
  • Integrate graphics components into the Robot Platform software stack.
  • Establish best practices for graphics development and CI integration.

Skills

Qt/QML proficiency
C++
Vulkan/OpenGL ES
Embedded Linux graphics
Vector graphics/animation
Linux userspace development
Cross-functional collaboration

Education

Bachelor’s or Master’s in CS/Graphics

Tools

Unreal Engine
Unity
EGLFS/DRM/KMS

Job description

Figure, an AI robotics company, is seeking a Senior/Staff Graphics Software Engineer to own the graphics stack powering robot displays and to build the rendering engine and UI framework that bring Figure’s humanoid to life on embedded hardware.

You will work with the Head of HMI to translate creative vision into pixel-perfect, high-performance interfaces and optimize Vulkan/OpenGL ES pipelines for smooth rendering within constrained resources.

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