Senior Gameplay Engineer — Remote-First AI & Combat Systems

Makeshift Software

Columbus (OH)

Hybrid

USD 75,000 - 105,000

Full time

14 days+
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Benefits offered by this job

MOVE AI markerless + Z Cam E2-M4
Faceware Mark IV mocap helmets
Remote-first for 3–6 months
Hybrid on-site thereafter
Industry-grade workstation

Job summary

Makeshift Software Inc. is seeking an experienced Gameplay Engineer to own enemy AI, core gameplay systems, and UI architecture for Hexborn.

You will design intelligent combat encounters and robust systems that scale for raid-like content, balancing AI behavior with production-ready code and UI tooling. This remote-first, 3–6 month grace period then hybrid on-site role offers hands-on ownership, collaboration with designers and artists, and the chance to shape gameplay fundamentals in a small,

Qualifications

  • Experience designing enemy AI and core gameplay systems.
  • Proficiency with Unity UI workflows and tooling.
  • Ability to translate encounter design into stable production code.

Responsibilities

  • Design and implement enemy AI using Behavior Designer Pro and pathfinding techniques.
  • Architect core gameplay systems using FSM, Singleton, and Manager patterns.
  • Implement movement, combat, physics, and environmental interactions.
  • Build and maintain UI using UGUI and UI Toolkit.
  • Collaborate with designers and artists to realize encounter designs.
  • Help establish gameplay architecture standards as the team grows.

Skills

Enemy AI
Gameplay systems
UI architecture
C# / Unity
AI design patterns

Tools

Behavior Designer Pro
A* Pathfinding Project
NavMesh
UI Toolkit
UGUI

Job description

Makeshift Software Inc. is seeking an experienced Gameplay Engineer to own enemy AI, core gameplay systems, and UI architecture for Hexborn.

You will design intelligent combat encounters and robust systems that scale for raid-like content, balancing AI behavior with production-ready code and UI tooling. This remote-first, 3–6 month grace period then hybrid on-site role offers hands-on ownership, collaboration with designers and artists, and the chance to shape gameplay fundamentals in a small,

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