Senior Gameplay Programmer (Contract) – Enemy & Boss AI

Sony Interactive Entertainment

United States

On-site

USD 114,000 - 138,000

Full time

14 days+
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Benefits offered by this job

Medical benefits
Dental benefits
Vision benefits

Job summary

Insomniac is seeking a Senior Gameplay Programmer (Contract) to collaborate with content teams on designing, implementing, and maintaining gameplay features with emphasis on enemy, boss, and ally behaviors. This role values ownership, technical expertise, initiative, and clear communication in a digital-first studio that supports in-office, remote, and hybrid work arrangements.

The candidate should lead features in enemy behavior systems, mentor junior staff via code reviews, and craft scalable

Qualifications

  • Extensive C++ skills.
  • Experience owning and delivering enemy/boss/ally behaviors.
  • Knowledge of memory management and performance optimization.
  • Knowledge of 3D math and linear algebra.
  • Eye for player-centered design.
  • Ability to mentor juniors through code reviews.

Responsibilities

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions.
  • Act as a subject matter expert on enemy and boss teams, providing mentorship/assistance to junior staff through code reviews.
  • Create features and systems that can work flexibly across diverse environments and situations.
  • Architect and implement systems that are simple yet scalable and extensible.
  • Accurately estimate work, ensure scope, and update team on task status.
  • Understand complex existing systems and how they interact; expand/create as needed.
  • Work across teams to understand how internal customers use developed tools and systems.
  • Drive new feature and architecture development within enemy behavior systems.

Skills

C++ skills
Enemy behaviors
Memory & performance
3D math
Player-centric design
Code review mentorship

Job description

Insomniac is seeking a Senior Gameplay Programmer (Contract) to collaborate with content teams on designing, implementing, and maintaining gameplay features with emphasis on enemy, boss, and ally behaviors. This role values ownership, technical expertise, initiative, and clear communication in a digital-first studio that supports in-office, remote, and hybrid work arrangements.

The candidate should lead features in enemy behavior systems, mentor junior staff via code reviews, and craft scalable

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