Senior Gameplay Designer - Open-World RPG (Remote)

CD Projekt

Oregon

Hybrid

USD 112,000 - 185,000

Full time

9 days ago

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Benefits offered by this job

Medical healthcare
Mental health support
Paid vacation & holidays
Employer 401(k) matching
LSA allowance
Flexible working hours
Dog-friendly office
Welcome pack

Job summary

CD PROJEKT RED is seeking a Senior Gameplay Designer to work on Cyberpunk 2, the next major title in the Cyberpunk franchise. You’ll design, implement, and iterate on features, mechanics, and core gameplay systems that align with the high-level vision, reporting to the Lead Gameplay Designer.

The role can be performed onsite in Boston, MA or fully remote from the US (select states) or Canada. We value a player-first mindset, collaboration, and ambition.

Qualifications

  • 5+ years of professional experience in the AAA game industry in a game design role.
  • Proven success creating compelling and innovative gameplay mechanics.
  • Experience developing shooters, open world, roleplaying and/or action games.
  • Ability to adapt to changing priorities and evolving project needs, willingness to experiment, and a commitment to high-quality work.
  • A positive and collaborative approach that contributes to a friendly and supportive team environment.

Responsibilities

  • Proposing innovative and engaging designs, fulfilling in the game direction.
  • Analyzing, pitching, prototyping, developing, and balancing moment-to-moment gameplay, abilities, and mechanics.
  • Collaborating and producing in a cross-discipline environment while building and refining designs over time using internal/external feedback.
  • Remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence.

Skills

AAA experience

Tools

Unreal Engine 4/5

Job description

CD PROJEKT RED is seeking a Senior Gameplay Designer to work on Cyberpunk 2, the next major title in the Cyberpunk franchise. You’ll design, implement, and iterate on features, mechanics, and core gameplay systems that align with the high-level vision, reporting to the Lead Gameplay Designer.

The role can be performed onsite in Boston, MA or fully remote from the US (select states) or Canada. We value a player-first mindset, collaboration, and ambition.

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