Senior Character Tools Engineer — Rigging & AI

PlayStation

Northern (KY)

Hybrid

USD 144,000 - 216,000

Full time

14 days+
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Job summary

PlayStation is seeking a Lead Character Tools Engineer to join the Central Technology team. You will develop and integrate tools for character creation, rigging, and animation, collaborating with artists, engineers, and research teams to improve run-time workflows.

The role requires extensive experience with Maya, C++, and Python, plus a passion for automation and AI-assisted pipelines. You will prototype, document, and share inside demonstrations while contributing to standardization across

Qualifications

  • 10+ years in a game development studio or with artist-facing tools in production.
  • Proficient in C++ and debugging.
  • Extensive experience with Maya and rigging.
  • Experience deploying tools for character creation and animation pipelines.
  • Familiarity with AI models for tooling is a plus.

Responsibilities

  • Prototype and harden tools for character creation, rigging, simulation, or animation.
  • Set up environments and automate project pipelines.
  • Collaborate with internal teams and studio stakeholders.
  • Develop internal tools and document workflows.
  • Support varying client environments and assets.
  • Contribute to technical demonstrations and conferences; travel as needed.

Skills

C++
Maya
Python
AI models
Technical art
Run-time pipelines

Education

BS degree in Computer Science, Engineering, Graphic Art, or related field

Tools

Perforce
Git
Confluence
MotionBuilder
Houdini
PyQt/Python tooling

Job description

PlayStation is seeking a Lead Character Tools Engineer to join the Central Technology team. You will develop and integrate tools for character creation, rigging, and animation, collaborating with artists, engineers, and research teams to improve run-time workflows.

The role requires extensive experience with Maya, C++, and Python, plus a passion for automation and AI-assisted pipelines. You will prototype, document, and share inside demonstrations while contributing to standardization across

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