Technical Animator — Rigging, Tools & Unity Pipeline Pro

Impleo

San Francisco (CA)

On-site

USD 90,000 - 110,000

Full time

14 days+
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Benefits offered by this job

UnlimitedVacation
Paid Sick Days
Kin Care
Holidays
Medical Insurance
Dental & Vision
Life Insurance
401k
Flexible Spending Accounts
Wellness Programs
Parental Leave (12 weeks)
Happy Hours
Company Events

Job summary

Jam City is seeking a skilled Technical Animator to join a tight-knit team of artists, animators and tech artists in San Francisco. You will help rig characters and props, export and assemble animations in Unity, and contribute to an optimized animation pipeline for upcoming and live titles.

The ideal candidate has extensive Maya rigging and animation experience, Unity proficiency including state machines and shaders, and a passion for high-quality, performance-conscious game animation.

Qualifications

  • A minimum of 5 years of experience rigging characters and props using Maya.
  • A minimum of 3 years of experience animating characters using Maya.
  • Master of Unity, with emphasis on anything animation and rigging related.
  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
  • Excellent understanding of human and animal anatomy.
  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
  • Experience with Unity particle systems.
  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.

Responsibilities

  • Rig characters, creatures and props that adhere to all the animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline.
  • Propose or create tools to automate the animation pipeline.
  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Embellish story scenes with high quality FX using particles or shaders in Unity.
  • Setup and maintain cloth simulation pipelines.
  • Able to maintain clean and organized work files.

Skills

Rigging (Maya)
Character animation (Maya)
Unity Expertise
Team player
Anatomy knowledge
3D character animation
Animation timing
Unity Particle Systems
Problem solving
English proficiency
Onsite required

Tools

Maya
Unity

Job description

Jam City is seeking a skilled Technical Animator to join a tight-knit team of artists, animators and tech artists in San Francisco. You will help rig characters and props, export and assemble animations in Unity, and contribute to an optimized animation pipeline for upcoming and live titles.

The ideal candidate has extensive Maya rigging and animation experience, Unity proficiency including state machines and shaders, and a passion for high-quality, performance-conscious game animation.

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