Senior Maya Character Rigger & Tech Artist

Visual Concepts

California (MO)

On-site

USD 74,000 - 103,000

Full time

10 days ago
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Job summary

Visual Concepts is seeking an expert character rigging artist (temporary) to join the NBA Tech Art team in Novato, CA. You will work closely with art and engineering to create and optimize character rigs for games.

Responsibilities include updating rigs, building node networks, implementing blendshapes, and automating tasks via Python. Collaboration across departments and strong problem solving are essential.

Qualifications

  • Expertise in Autodesk Maya and character rigging for games.
  • Strong understanding of human anatomy and deformation.
  • Scripting in Python/PyMel to automate tasks.

Responsibilities

  • Update character rigs to improve deformation and realism.
  • Create node networks to power body and face rigs.
  • Implement blendshapes and corrective shapes into rigs.
  • Create skinweight and blendweight maps for clean deformation.
  • Write Python code to automate tasks and improve workflow.
  • Diagnose and resolve rigging errors across tools and pipelines.
  • Collaborate with artists, engineers and other technical staff.
  • Contribute to documentation and pipeline improvements.

Skills

Maya
Anatomy & deformation
Python scripting
FACS rigs
Joint placement
Game rigs
Topology & edge-flow
Problem solving

Tools

NgSkinTools
Qt UI
Perforce
Maya Python API

Job description

Visual Concepts is seeking an expert character rigging artist (temporary) to join the NBA Tech Art team in Novato, CA. You will work closely with art and engineering to create and optimize character rigs for games.

Responsibilities include updating rigs, building node networks, implementing blendshapes, and automating tasks via Python. Collaboration across departments and strong problem solving are essential.

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