Senior Technical Artist — Rigging & Skinning Lead

Respawn Entertainment

Los Angeles (CA)

On-site

USD 143,800 - 217,200

Full time

14 days+
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Benefits offered by this job

Paid time off
Sick time
Company holidays
Family leave
Medical/dental/vision insurance
Life insurance
Disability insurance
401(k)

Job summary

Respawn Entertainment in Los Angeles is seeking a Senior Technical Artist with deep expertise in character rigging to power one of the industry’s most dynamic live service games. You’ll support Animation and Modeling teams delivering new Legends, seasonal updates, and cosmetic releases that engage millions of players worldwide.

In this role you’ll lead skinning and rigging quality, champion scalable pipelines, and mentor junior artists while creating tools that improve efficiency.

Qualifications

  • 5 years experience working in proprietary internal game engines.
  • Experience rigging and skinning characters in Maya.
  • Proficiency in Python.

Responsibilities

  • Report to the Lead Technical Artist, aligning on priorities, technical direction, and long-term pipeline goals.
  • Collaborate with Technical Art, Animation, and Character Art partners to implement clean, scalable solutions optimized for production.
  • Ensure exceptional quality in character rigging and skinning, upholding high standards for visual fidelity and runtime performance.
  • Educate and mentor junior and mid-level Technical Artists by creating documentation and sharing best practices.
  • Identify workflow opportunities and develop high-impact automation and tooling solutions that improve efficiency, consistency, and team output.

Skills

Communication skills
Maya rigging and skinning
Python
5 years experience in proprietary game

Tools

Maya

Job description

Respawn Entertainment in Los Angeles is seeking a Senior Technical Artist with deep expertise in character rigging to power one of the industry’s most dynamic live service games. You’ll support Animation and Modeling teams delivering new Legends, seasonal updates, and cosmetic releases that engage millions of players worldwide.

In this role you’ll lead skinning and rigging quality, champion scalable pipelines, and mentor junior artists while creating tools that improve efficiency.

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