Senior Character Texture Artist – Cinematic Real-Time

Agbo

Raleigh (NC)

On-site

USD 100,000 - 125,000

Full time

14 days+
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Job summary

AGBO is seeking a Senior Character Texture Artist to set the bar for character surfacing across gameplay and cinematics. You will define how character materials are built, structured, and optimized for real-time performance.

You will work with cinematic and technical art teams to translate creative demands into feasible real-time solutions, shaping pipelines, and contributing to asset standards.

Qualifications

  • 5-8 years of professional experience in Texture/Character/Surfacing art for games or real-time production.
  • Proven skill in organic and hard-surface character texturing (skin, cloth, armor, mechanical surfaces).
  • Strong command of UV strategy, texel density, and layout for complex character assets.
  • Advanced knowledge of material and shader systems, including layered materials and masking.
  • Experience bridging cinematic and technical art, translating priorities between creative and technical teams.
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines.
  • A portfolio or reel demonstrating character texturing work is required.

Responsibilities

  • Build and deliver high-fidelity textures and materials for hero and principal characters.
  • Collaborate with cinematics to ensure materials hold up under close‑up camera work and lighting.
  • Define shader requirements, material layering, and real-time optimization.
  • Translate cinematic quality demands into feasible real-time solutions.
  • Set studio standards, tools, and best practices for texturing, UV strategy, and material authoring.
  • Coordinate with modelers, riggers, and art direction to maintain visual consistency.
  • Solve surfacing problems including dynamic masking, wear states, and rigging effects.
  • Maintain organized asset pipelines and naming conventions.
  • Bring new tools and techniques to the team.
  • Perform other duties as assigned.

Skills

Texture artistry
Character texturing
UV strategy
Shader systems
Cinematic/technical art liaison
Substance Painter/Designer
Unreal Engine pipelines
Portfolio

Tools

Substance Painter
Substance Designer
Unreal Engine

Job description

AGBO is seeking a Senior Character Texture Artist to set the bar for character surfacing across gameplay and cinematics. You will define how character materials are built, structured, and optimized for real-time performance.

You will work with cinematic and technical art teams to translate creative demands into feasible real-time solutions, shaping pipelines, and contributing to asset standards.

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