Senior Character Artist - Create Stylized & Realistic 3D Characters

Mob Entertainment, Inc.

Northern (KY)

Hybrid

USD 82,000 - 102,000

Full time

14 days+
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
Holidays
Parental leave

Job summary

Mob Entertainment is hiring a Senior Character Artist to drive our character work across our game worlds. You will model, texture, and sculpt characters for real-time engines, collaborating with concept artists, animators, riggers, and designers to define visual identity.

You will translate concept art into stylized or photorealistic models, create high- and low-poly assets with proper topology, and ensure optimal performance.

Qualifications

  • 5+ years as a Character Artist in the game industry, with at least one shipped AAA or high-quality indie title.
  • Mastery of 3D software such as Maya, Blender, ZBrush, and texturing tools like Substance Painter/Designer.
  • Strong knowledge of human and creature anatomy, clothing, and material rendering.
  • Deep understanding of topology, UV layout, and real-time rendering techniques.
  • Experience working with game engines like Unreal Engine 4/5.
  • A strong portfolio showcasing a range of character work from stylized to realistic.

Responsibilities

  • Design, model, sculpt, and texture high-quality 3D character assets for use in real-time game engines (e.g., Unreal Engine or Unity).
  • Translate 2D concept art and design briefs into fully realized, stylized or photorealistic 3D character models.
  • Create both high-poly sculpts and optimized game-ready low-poly models with proper UVs and efficient topology.
  • Collaborate with rigging and animation teams to ensure characters deform correctly and perform well in motion.
  • Help establish and maintain consistent visual standards for characters across the game.
  • Mentor junior artists and provide constructive feedback and direction.
  • Participate in character pipeline development and documentation to improve workflow and efficiency.
  • Work with Tech Art to troubleshoot and resolve performance or compatibility issues.

Skills

Character anatomy
Topology & UVs
Real-time rendering
Sculpting & texturing
Portfolio
Mentoring/leadership

Tools

Maya
Blender
ZBrush
Substance Painter
Substance Designer
Unreal Engine 4/5

Job description

Mob Entertainment is hiring a Senior Character Artist to drive our character work across our game worlds. You will model, texture, and sculpt characters for real-time engines, collaborating with concept artists, animators, riggers, and designers to define visual identity.

You will translate concept art into stylized or photorealistic models, create high- and low-poly assets with proper topology, and ensure optimal performance.

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