Senior Character Texture Artist

Agbo

Raleigh (NC)

On-site

USD 100,000 - 125,000

Full time

12 days ago
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Job summary

AGBO is seeking a Senior Character Texture Artist to set the bar for character surfacing across gameplay and cinematics. You will define how character materials are built, structured, and optimized for real-time performance.

You will work with cinematic and technical art teams to translate creative demands into feasible real-time solutions, shaping pipelines, and contributing to asset standards.

Qualifications

  • 5-8 years of professional experience in Texture/Character/Surfacing art for games or real-time production.
  • Proven skill in organic and hard-surface character texturing (skin, cloth, armor, mechanical surfaces).
  • Strong command of UV strategy, texel density, and layout for complex character assets.
  • Advanced knowledge of material and shader systems, including layered materials and masking.
  • Experience bridging cinematic and technical art, translating priorities between creative and technical teams.
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines.
  • A portfolio or reel demonstrating character texturing work is required.

Responsibilities

  • Build and deliver high-fidelity textures and materials for hero and principal characters.
  • Collaborate with cinematics to ensure materials hold up under close‑up camera work and lighting.
  • Define shader requirements, material layering, and real-time optimization.
  • Translate cinematic quality demands into feasible real-time solutions.
  • Set studio standards, tools, and best practices for texturing, UV strategy, and material authoring.
  • Coordinate with modelers, riggers, and art direction to maintain visual consistency.
  • Solve surfacing problems including dynamic masking, wear states, and rigging effects.
  • Maintain organized asset pipelines and naming conventions.
  • Bring new tools and techniques to the team.
  • Perform other duties as assigned.

Skills

Texture artistry
Character texturing
UV strategy
Shader systems
Cinematic/technical art liaison
Substance Painter/Designer
Unreal Engine pipelines
Portfolio

Tools

Substance Painter
Substance Designer
Unreal Engine

Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-producely by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary:
AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining how our character materials get built, structured, and optimized.

Key Responsibilities:

  • Build/own/deliver high‑fidelity textures and materials for hero and principal characters - organic surfaces (skin, hair, eyes) and hard‑surface elements (armor, weapons, mechanical components)
  • Work directly with cinematics to ensure character materials hold up under close‑up camera work and cinematic lighting
  • Work directly with technical art to define shader requirements, material layering, and optimization for real‑time performance
  • Bridge the two disciplines – translate cinematic quality demands into technically feasible real‑time solutions, and back again
  • Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring
  • Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent
  • Solve complex surfacing problems – customization systems, layered damage/wear states, dynamic masking, material behavior under rigging and simulation
  • Maintain organized, well‑documented asset pipelines and naming conventions in line with team standards
  • Bring new tools and techniques back to the team
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high‑end real‑time production
  • Proven skill in both organic and hard‑surface character texturing – skin and cloth as well as mechanical, armored, or synthetic surfaces
  • Strong command of UV strategy, texel density management, and layout for complex character assets
  • Advanced knowledge of material and shader systems – layered materials, masking, customization‑driving texture setups
  • Direct experience working across cinematic and technical art, translating priorities between creative and technical teams
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines
  • Experience shaping pipeline or workflow decisions, not just producing assets
  • A portfolio or reel demonstrating character texturing work is required

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E‑Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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