Realtime Audio Engineer - Game Sound Tech (Hybrid)

Activision Blizzard

San Mateo (CA)

Hybrid

USD 62,000 - 116,000

Full time

14 days+

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Benefits offered by this job

Medical benefits
401(k) with company match
Paid holidays and vacation

Job summary

Activision Blizzard's San Mateo studio is seeking a Technical Sound Designer to shape real-time audio systems and implement audio assets. You will collaborate with audio programmers and other designers to translate creative vision into gameplay audio, applying best practices for technical workflows and sound pipelines.

The role emphasizes interactive and linear sound design, strong communication, and a passion for game audio in a hybrid in-studio/remote environment based in San Mateo.

Qualifications

  • Minimum three years of experience in game audio development.
  • Shipped at least one major title.
  • Familiarity with Lua, Python or visual scripting such as Blueprint.
  • Fluency in game audio implementation systems.
  • Understanding of PS5, Xbox Series X, and PC audio functionality.
  • Experience with major digital audio workstations.
  • Solid understanding of technical audio theory and audio engineering.
  • Excellent interpersonal communication and organization skills.
  • Continuing Education Certificate or advanced degree preferred.

Responsibilities

  • Real-time audio-control scripting and asset implementation.
  • Collaborate with audio programmers and other sound designers on audio systems.
  • Apply best practices for technical audio workflows and systems.
  • Design interactive and linear sound effects.
  • Inspire teamwork inside and outside the Audio Dept.

Skills

3+ years game audio
Lua/Python scripting
PS5/Xbox/PC audio
Audio integration systems

Education

Advanced degree preferred

Tools

Major DAWs

Job description

Activision Blizzard's San Mateo studio is seeking a Technical Sound Designer to shape real-time audio systems and implement audio assets. You will collaborate with audio programmers and other designers to translate creative vision into gameplay audio, applying best practices for technical workflows and sound pipelines.

The role emphasizes interactive and linear sound design, strong communication, and a passion for game audio in a hybrid in-studio/remote environment based in San Mateo.

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