Senior Audio Designer: Narrative Systems & Immersive Audio

Hoyoverse

Los Angeles (CA)

On-site

USD 135,000 - 175,000

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

100% employer-paid healthcare premiums
Generous paid time off
401K / RRSP plan
Employer-paid life and disability
Team-building activities

Job summary

HoYoverse in Los Angeles is seeking a senior game audio designer to craft systemic, non-linear audio experiences. You will collaborate with gameplay, narrative, and art teams to shape how players hear and feel the world, guiding in-house talent and building complex audio systems.

You should have 5+ years in game audio, a portfolio demonstrating adaptive audio, and deep knowledge of Unreal Engine 5, Wwise or FMOD.

Qualifications

  • 5+ years of game audio design experience.
  • Portfolio demonstrating systemic or non-linear audio design.
  • Mastery of dynamic audio implementation in a modern game engine (Unreal Engine 5 strongly preferred).
  • Expertise with Wwise or FMOD, especially for large-scale projects with multiple systems and complex routing.
  • A strong personal relationship with games. You play widely, think critically about how games work, and understand how audio shapes the player's experience from the inside.
  • Excellent communication skills, capable of inspiring others with a creative vision and clearly explaining technical needs to engineering partners.

Responsibilities

  • Co-create the audio vision for narrative cohesion. Craft and implement dynamic, audio systems in Wwise and UE5 to make branching gameplay feel like an authored experienced.
  • Collaborate with designers across disciplines, including gameplay, systems, quest, and narrative to identify where story emerges through play. Propose audio solutions that surface and strengthen those moments.
  • Help the team identify risks and keep the audio vision moving forward even when the broader design is still taking shape.
  • Partner with technical personnel, including tools engineers and audio programmers. Translate the needs of systemic narrative design into clear technical requirements for our audio tools and pipelines.
  • Establish and document best practices for systemic audio design, creating shared language and process across the team.
  • Play the game relentlessly, and identify stylistic inconsistencies, dead zones, and poor transitions. Advocate for the audio experience across disciplines.

Skills

Game audio design
Portfolio reel
Unreal Engine 5
Wwise
FMOD
Communication skills

Tools

Unreal Engine 5
Wwise
FMOD

Job description

HoYoverse in Los Angeles is seeking a senior game audio designer to craft systemic, non-linear audio experiences. You will collaborate with gameplay, narrative, and art teams to shape how players hear and feel the world, guiding in-house talent and building complex audio systems.

You should have 5+ years in game audio, a portfolio demonstrating adaptive audio, and deep knowledge of Unreal Engine 5, Wwise or FMOD.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Audio Designer - Narrative Focus
Senior Audio Designer - Narrative Focus

Hoyoverse • Los Angeles (CA)

On-site
USD 135,000 - 175,000
100% employer-paid healthcare premiums
Generous paid time off
401K / RRSP plan
+2
Senior Audio Systems Designer — Unreal, Wwise, MetaSounds
Senior Audio Systems Designer — Unreal, Wwise, MetaSounds

Game Companies • United States

On-site
USD 121,000 - 215,000
Profit sharing
Medical, dental, and vision insurance
401(k) matching
+5
Senior Technical Sound Designer: AA/AAA Audio Systems
Senior Technical Sound Designer: AA/AAA Audio Systems

Mob Entertainment • United States

On-site
USD 121,000 - 215,000
Profit sharing
Medical, dental, vision insurance
401(k) matching
+5
Technical Audio Designer – Real‑Time Sound & Systems
Technical Audio Designer – Real‑Time Sound & Systems

Sledgehammer Games, Inc. • San Mateo (CA)

On-site
USD 42,000 - 78,000
Medical benefits
Dental benefits
Vision benefits
+2
Game Audio Designer — Immersive Sound & Music
Game Audio Designer — Immersive Sound & Music

Aristocrat • Nevada

On-site
USD 70,000 - 100,000
Remote Principal Audio Systems Architect
Remote Principal Audio Systems Architect

mobentertainment • United States

Remote
USD 121,000 - 215,000
Profit sharing
Health insurance
Dental insurance
+7
Global Head of Sound Design — Hybrid, AAA Audio Innovation
Global Head of Sound Design — Hybrid, AAA Audio Innovation

sonyinteractiveentertainmentglobal • United States

Hybrid
USD 235,000 - 353,000
Health coverage
Retirement matching
Paid leave
+2
Technical Sound Designer - Real-Time Audio Systems
Technical Sound Designer - Real-Time Audio Systems

Activision • San Mateo (CA)

On-site
USD 42,000 - 78,000
Medical, dental, vision benefits
401(k) with company match
Paid holidays and vacation
Principal Technical Sound Designer
Principal Technical Sound Designer

mobentertainment • United States

Remote
USD 121,000 - 215,000
Profit sharing
Health insurance
Dental insurance
+7
Realtime Audio Engineer - Game Sound Tech (Hybrid)
Realtime Audio Engineer - Game Sound Tech (Hybrid)

Activision Blizzard • San Mateo (CA)

Hybrid
USD 62,000 - 116,000
Medical benefits
401(k) with company match
Paid holidays and vacation