Senior Audio Designer: Narrative Systems & Immersive Audio

Hoyoverse

Los Angeles (CA)

On-site

USD 135,000 - 175,000

Full time

22 hours ago
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Benefits offered by this job

100% employer-paid healthcare premiums
Generous paid time off
401K / RRSP plan
Employer-paid life and disability
Team-building activities

Job summary

HoYoverse in Los Angeles is seeking a senior game audio designer to craft systemic, non-linear audio experiences. You will collaborate with gameplay, narrative, and art teams to shape how players hear and feel the world, guiding in-house talent and building complex audio systems.

You should have 5+ years in game audio, a portfolio demonstrating adaptive audio, and deep knowledge of Unreal Engine 5, Wwise or FMOD.

Qualifications

  • 5+ years of game audio design experience.
  • Portfolio demonstrating systemic or non-linear audio design.
  • Mastery of dynamic audio implementation in a modern game engine (Unreal Engine 5 strongly preferred).
  • Expertise with Wwise or FMOD, especially for large-scale projects with multiple systems and complex routing.
  • A strong personal relationship with games. You play widely, think critically about how games work, and understand how audio shapes the player's experience from the inside.
  • Excellent communication skills, capable of inspiring others with a creative vision and clearly explaining technical needs to engineering partners.

Responsibilities

  • Co-create the audio vision for narrative cohesion. Craft and implement dynamic, audio systems in Wwise and UE5 to make branching gameplay feel like an authored experienced.
  • Collaborate with designers across disciplines, including gameplay, systems, quest, and narrative to identify where story emerges through play. Propose audio solutions that surface and strengthen those moments.
  • Help the team identify risks and keep the audio vision moving forward even when the broader design is still taking shape.
  • Partner with technical personnel, including tools engineers and audio programmers. Translate the needs of systemic narrative design into clear technical requirements for our audio tools and pipelines.
  • Establish and document best practices for systemic audio design, creating shared language and process across the team.
  • Play the game relentlessly, and identify stylistic inconsistencies, dead zones, and poor transitions. Advocate for the audio experience across disciplines.

Skills

Game audio design
Portfolio reel
Unreal Engine 5
Wwise
FMOD
Communication skills

Tools

Unreal Engine 5
Wwise
FMOD

Job description

HoYoverse in Los Angeles is seeking a senior game audio designer to craft systemic, non-linear audio experiences. You will collaborate with gameplay, narrative, and art teams to shape how players hear and feel the world, guiding in-house talent and building complex audio systems.

You should have 5+ years in game audio, a portfolio demonstrating adaptive audio, and deep knowledge of Unreal Engine 5, Wwise or FMOD.

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