Senior 3D Lighting Lead — Unreal Real‑Time

Glitch Productions

United States

Remote

USD 90,000 - 130,000

Full time

14 days+

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Benefits offered by this job

Flexible work arrangement

Job summary

Glitch Productions seeks a 3D Lighting Supervisor to define and elevate the lighting style across our animation projects. You will lead a team of lighting artists, work with Story, Design, Layout and Unreal/FX to ensure consistent, visually compelling scenes, and guide post-production with strong color correction and grading.

The ideal candidate has a proven track record in 3D lighting leadership, deep knowledge of lighting principles, and experience with Maya and Unreal Engine in a production

Qualifications

  • Proven experience as 3D Lighting Supervisor, Lead or Senior Lighting Artist.
  • Strong understanding of lighting, colour, composition, mood and storytelling.
  • Experience leading lighting teams and providing creative feedback.
  • Familiarity with Unreal Engine real-time rendering and pipelines.

Responsibilities

  • Establish and maintain the lighting style, tone and quality across the project.
  • Lead and mentor lighting artists, collaborate with departments to ensure visual cohesion.
  • Review lighting assignments, look development and final lighting for consistency.
  • Develop templates, guides and docs for lighting workflows and standards.
  • Coordinate with production management to maintain schedules and priorities.

Skills

Lighting leadership
Unreal Engine
Color grading
Mentoring team
Visual storytelling

Tools

Maya
Unreal Engine

Job description

Glitch Productions seeks a 3D Lighting Supervisor to define and elevate the lighting style across our animation projects. You will lead a team of lighting artists, work with Story, Design, Layout and Unreal/FX to ensure consistent, visually compelling scenes, and guide post-production with strong color correction and grading.

The ideal candidate has a proven track record in 3D lighting leadership, deep knowledge of lighting principles, and experience with Maya and Unreal Engine in a production

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