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Ghost Story Games invites a Principal Lighting Artist to drive real-time lighting for Judas in Unreal Engine 4, shaping environmental and character lighting with post-process tuning, color grading, and a robust HDR pipeline.
Collaborate with Creative/Art Direction, Design, and Tech to uphold visual excellence, balance aesthetic with gameplay, and guide a broader lighting team towards consistent quality and believability.
Ghost Story Games invites a Principal Lighting Artist to drive real-time lighting for Judas in Unreal Engine 4, shaping environmental and character lighting with post-process tuning, color grading, and a robust HDR pipeline.
Collaborate with Creative/Art Direction, Design, and Tech to uphold visual excellence, balance aesthetic with gameplay, and guide a broader lighting team towards consistent quality and believability.