Remote Principal Lighting Artist - Unreal Engine Mastery

Ghost Story Games

Massachusetts

Remote

USD 131,000 - 170,000

Full time

7 days ago
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Job summary

Ghost Story Games is seeking a Principal Lighting Artist for a remote role in Massachusetts. You will lead lighting quality for Judas, balancing visually striking scenes with physically plausible exposure, while guiding a broader lighting team through pipeline refinements and tooling improvements.

The ideal candidate has extensive real-time Unreal lighting experience, strong color grading knowledge, and a track record of maintaining high visual standards across cross-functional teams.

Qualifications

  • Established experience in the game industry as a Senior to Principal Lighting Artist, preferably on larger, complex productions.
  • Extensive experience in lighting for real-time gameplay.
  • Expert eye for value, color, composition and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’).
  • Proficient art and technical experience within Unreal (Unreal 4 preferred) and technical experience in balancing game-spanning illumination and emissive standards for adaptive-exposure and HDR.
  • Familiarity with performance evaluation and optimization and experience working with Engineering and Tech Art to maintain best practice examples for the broader lighting team.

Responsibilities

  • Play a key role in pushing the visual and technical quality bar for lighting and helping troubleshoot any scalability and quality in execution across a broader lighting team.
  • Where needed, help diagnosis and prove out targeted refinements to the technical pipeline and custom tool set for lighting on Judas, including proactive and collaborative engagement with Art Leadership, Tools and Graphics Engineering, Tech art to identify areas for quality, efficiency, or performance gains.
  • As a Principal Lighting Artist, you are expected to help uphold the highest standards of aesthetic and technical quality of your own work, and leverage your expertise to identify opportunities for both visual and technical quality improvements across the project and effectively pitch to project leadership

Skills

Senior/Principal
Unreal Engine 4
Real-time lighting
Color grading
HDR pipeline
Performance optimization

Tools

Unreal Engine

Job description

Ghost Story Games is seeking a Principal Lighting Artist for a remote role in Massachusetts. You will lead lighting quality for Judas, balancing visually striking scenes with physically plausible exposure, while guiding a broader lighting team through pipeline refinements and tooling improvements.

The ideal candidate has extensive real-time Unreal lighting experience, strong color grading knowledge, and a track record of maintaining high visual standards across cross-functional teams.

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