Remote 3D Character Artist (Mid-Senior) for Sky

thatgamecompany, Inc.

United States

Remote

USD 70,000 - 110,000

Full time

14 days+

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Job summary

thatgamecompany is seeking a Mid-Senior 3D Character Artist to join our team! The artist will create 3D characters and cosmetics aligned with the world of Sky, and skin assets while collaborating with leads, designers, and engineers.

The role emphasizes rapid prototyping, feedback integration, and contributing to a culture of inclusion within a remote team focused on memorable game characters.

Qualifications

  • 3+ years of experience as a 3D Character Artist at a game studio.
  • Proficient modeling skills in Maya or equivalent.
  • Self-motivated, humble, and a team player.
  • Open-minded and able to implement feedback from peers and art directors in a timely manner.
  • Passion for creating memorable characters for games.
  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity).
  • Familiarity with Maya rigging/skinning.

Responsibilities

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky
  • Skinning character and cosmetic assets
  • Collaborate with project leads, concept artists, designers, and engineers
  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
  • Support the rest of the 3D team to create character assets
  • Review and fix bugs of all complexities
  • Contribute to documentation and resource libraries for the art department
  • Promote, contribute to, and participate in a culture of inclusion and diversity

Skills

3D modeling
Maya
ZBrush
Photoshop
Substance Painter
Unity
Rigging

Tools

Maya
Photoshop
ZBrush
Substance Painter
Unity

Job description

thatgamecompany is seeking a Mid-Senior 3D Character Artist to join our team! The artist will create 3D characters and cosmetics aligned with the world of Sky, and skin assets while collaborating with leads, designers, and engineers.

The role emphasizes rapid prototyping, feedback integration, and contributing to a culture of inclusion within a remote team focused on memorable game characters.

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