Remote Principal 3D Generalist — Mobile Games

Workingames

San Francisco (CA)

Hybrid

USD 75,000 - 120,000

Full time

14 days+

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Benefits offered by this job

Unlimited Vacation
Paid Sick Days
Kin Care
Holidays
Medical Coverage
Dental & Vision
Life Insurance
401k
Flexible Spending Accounts
Wellness Activities
Parental Leave
Company Events

Job summary

Jam City is seeking a Principal 3D Generalist to lead art solutions for a new narrative title. You’ll be a versatile artist with a strong technical background, delivering assets end-to-end while fitting into any 3D art team. You’ll work with Maya, Unity, ZBrush, and Substance to create characters, props, and environments.

This remote position rewards independence and collaboration and requires problem-solving across the full art pipeline, with occasional in-person meetings as needed.

Qualifications

  • 5+ years of 3D game experience.
  • Modeling, texturing, lighting, rigging and shader development.
  • Worked on at least two 3D games from conception to completion, mobile preferred.
  • Mastery of Maya and Adobe Creative Suite; excellent Unity knowledge.
  • Experience with ZBrush and Substance tools; strong lighting skills.
  • Comfortable with diverse styles and pipeline collaboration.

Responsibilities

  • Create beautiful and efficient 3D characters, props and environments.
  • Light environment scenes, real time and pre-baked.
  • Create shaders in Unity and Maya.
  • Rig and skin props and characters as needed.
  • Foresee technical issues with concept designs.
  • Establish art pipelines for new features and assets.
  • Write comprehensive documentation on best practises.
  • Collaborate with the 3D Art Director daily.
  • Work with Tech Art and Engineering on implementation ideas.
  • Troubleshoot visual issues in Maya and Unity.
  • Attend occasional in-person meetings despite remote role.

Skills

3D game experience
Modeling
Texturing
Lighting
Rigging
Skinning
Shader development
Maya
Adobe Creative Suite
Unity
ZBrush
Substance Painter
Substance Designer
Portfolio

Tools

Maya
Unity
ZBrush
Substance Painter
Substance Designer
Adobe Creative Suite

Job description

Jam City is seeking a Principal 3D Generalist to lead art solutions for a new narrative title. You’ll be a versatile artist with a strong technical background, delivering assets end-to-end while fitting into any 3D art team. You’ll work with Maya, Unity, ZBrush, and Substance to create characters, props, and environments.

This remote position rewards independence and collaboration and requires problem-solving across the full art pipeline, with occasional in-person meetings as needed.

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