Senior 3D Gameplay Artist Remote-Ready Core Gameplay

Homa

Paris (TX)

On-site

USD 90,000 - 135,000

Full time

14 days+

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Benefits offered by this job

Paris HQ access
WeWork access in Europe
Home office setup allowance
Team gatherings

Job summary

Homa is seeking a Senior 3D Gameplay Artist to own gameplay objects from greybox through shipped build on All in Hole, collaborating with designers and art direction. You will influence how objects look, move, and feel within a lean team committed to excellence.

You will prototype, animate, and add VFX and color to create responsive, satisfying gameplay moments. Experience across the full 3D pipeline and a willingness to push boundaries with AI tools are highly valued.

Qualifications

  • Experience building 3D assets for core gameplay in games.
  • Ability to take assets from blockout to in-engine shipped state.
  • Strong animation, timing, and weight for non-character objects.

Responsibilities

  • Prototype mechanics with design: block out the idea in 3D and test in context.
  • Bring objects to life with 3D, animation, VFX and color for satisfying feedback.
  • Implement and iterate in Unity: prefabs, state machines, colliders with gameplay developers.
  • Spot constraints early and propose alternatives in the pipeline.
  • Apply AI tools in your 3D workflow to move faster and expand scope.

Skills

Gameplay artistry
3D animation
VFX proficiency
Game feel
Pipeline versatility
Unity
AI in 3D workflows
Ownership and speed
Communication

Tools

Unity

Job description

Homa is seeking a Senior 3D Gameplay Artist to own gameplay objects from greybox through shipped build on All in Hole, collaborating with designers and art direction. You will influence how objects look, move, and feel within a lean team committed to excellence.

You will prototype, animate, and add VFX and color to create responsive, satisfying gameplay moments. Experience across the full 3D pipeline and a willingness to push boundaries with AI tools are highly valued.

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