Senior 3D Gameplay Artist - Generalist

Homa

Paris (TX)

On-site

USD 90,000 - 135,000

Full time

14 days+

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Benefits offered by this job

Paris HQ access
WeWork access in Europe
Home office setup allowance
Team gatherings

Job summary

Homa is seeking a Senior 3D Gameplay Artist to own gameplay objects from greybox through shipped build on All in Hole, collaborating with designers and art direction. You will influence how objects look, move, and feel within a lean team committed to excellence.

You will prototype, animate, and add VFX and color to create responsive, satisfying gameplay moments. Experience across the full 3D pipeline and a willingness to push boundaries with AI tools are highly valued.

Qualifications

  • Experience building 3D assets for core gameplay in games.
  • Ability to take assets from blockout to in-engine shipped state.
  • Strong animation, timing, and weight for non-character objects.

Responsibilities

  • Prototype mechanics with design: block out the idea in 3D and test in context.
  • Bring objects to life with 3D, animation, VFX and color for satisfying feedback.
  • Implement and iterate in Unity: prefabs, state machines, colliders with gameplay developers.
  • Spot constraints early and propose alternatives in the pipeline.
  • Apply AI tools in your 3D workflow to move faster and expand scope.

Skills

Gameplay artistry
3D animation
VFX proficiency
Game feel
Pipeline versatility
Unity
AI in 3D workflows
Ownership and speed
Communication

Tools

Unity

Job description

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

As a Senior 3D Gameplay Artist, you'll own gameplay objects end to end on All in Hole, our top-50 grossing title. You'll take a mechanic from rough greybox to a shipped, playable build that looks and feels fun. You'll work directly with game designers, gameplay developers and art direction in a lean team where one person really does own the result.

Your main responsibilities will include:

  • Prototype mechanics with design: block out the idea in 3D, rebuild enough of the core experience to test it in context, and push the concept forward when the gameplay asks for something different
  • Bring objects to life: model, animate, and add VFX and colour so that every idle, activation, impact and state change feels satisfying, with real command of timing, weight and anticipation
  • Implement and iterate in Unity: prefabs, animator state machines and colliders, working hand in hand with gameplay developers to get your work into the build at quality
  • Solve problems out loud: spot technical constraints early and propose the alternative
  • Use AI to go further: bring AI tools into your pipeline to move faster and take on work beyond your original specialty

This is a rare seat: you'll own the craft players touch most, on a game already in the global top 50, with the freedom to set the bar for how gameplay objects look, move and feel.

Requirements

We're looking for someone with years of experience building 3D assets for core gameplay in games, who has covered most of the pipeline from blockout to in-engine. You're a great fit if you have:

  • A gameplay brain: you're a gamer, you read design intent from a prototype, and you can explain the why behind every choice you make: when an animation triggers, why it lasts that long, why it's fun
  • 3D animation craft: hand-keyed work that gives personality and weight to objects that aren't characters, grounded in animation fundamentals rather than tooling
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability, not decorate it
  • Taste and game feel: your animation, timing, VFX and colour give personality and satisfying weight to objects that aren't characters, and your work makes people smile before they touch it
  • Range across the pipeline: comfortable modelling, animating and building effects, and happy to go wherever the mechanic needs you rather than staying in one slice
  • Hands-on Unity skills: blockouts, prefabs, animator state machines, and enough technical range to unblock yourself and test your own ideas quickly
  • Real AI experience: you've tried AI tools in your own 3D work, whether for modelling, retopology, textures or anything else, and you can tell us what actually works, what doesn't, and why
  • Ownership and speed: you start from a loose brief without waiting for a detailed spec, iterate fast, and bring the unrequested improvement alongside the requested one
  • Clear communication: you flag problems early, show your intent through blockouts or quick visuals, and take feedback without losing momentum

Bonus points if you:

  • Can concept ideas yourself and turn them into 3D
  • Have worked on physics-based gameplay
  • Come from a small team where you did a bit of everything

Even if you don't check every box, we encourage you to apply. We care more about your potential, taste, and drive than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow — we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the "why" behind the "what" — we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider — we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best — we don't settle for "good enough" — we use common sense to reach higher.
Benefits

Building great games starts with building a great place to work. Here’s what you can expect:

  • Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we've designed a space people genuinely enjoy — all within a cosy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe — from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there — or planning to be — we'd love to hear from you!

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