Lead Gameplay Animator – Remote, AAA Studio

Cloud Chamber

Novato (CA)

On-site

USD 123,000 - 182,000

Full time

14 days+
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
Life insurance
Paid holidays
Vacation days
Sick days
Parental leave
Wellbeing programs
Family planning support
Commuter benefits
Fitness reimbursements

Job summary

Cloud Chamber seeks a Lead Gameplay Animator to shape character performance and movement systems for BioShock, guiding high-end gameplay animations across first- and third-person perspectives. You’ll mentor a team, refine pipelines, and partner with leadership to define the animation vision while maintaining studio values.

You will collaborate across design, art, engineering, and animation to deliver immersive, world-class AAA experiences, embracing discipline, inclusivity, and innovation in a

Qualifications

  • Shipped multiple AAA titles; lead/senior animator experience.
  • Deep knowledge of gameplay and AI animation systems, data integration, motion capture, rigging/prototyping.
  • Hand-key facial animation expertise (FaceFX) and animating bipeds/quadrupeds/mechanical objects.
  • Strong understanding of traditional animation principles and anatomy for real-time gameplay.

Responsibilities

  • Manage, support, and mentor a team of animators with regular evaluations and goals.
  • Partner with Animation Director to establish the animation vision and culture.
  • Develop and refine animation pipelines, onboarding, and motion capture planning.
  • Deliver high-quality hand-key animations and edit motion capture data for various characters.
  • Collaborate with Production on milestones and hiring efforts.
  • Participate in animation leadership discussions and share best practices.

Skills

AAA titles (Lead/Team Lead/Senior)
Unreal Engine
Gameplay/AI animation systems
Motion capture pipelines
Facial animation (FaceFX)
Rigging/prototyping processes
Traditional animation principles
Anatomy and gesture

Tools

Unreal Engine

Job description

Cloud Chamber seeks a Lead Gameplay Animator to shape character performance and movement systems for BioShock, guiding high-end gameplay animations across first- and third-person perspectives. You’ll mentor a team, refine pipelines, and partner with leadership to define the animation vision while maintaining studio values.

You will collaborate across design, art, engineering, and animation to deliver immersive, world-class AAA experiences, embracing discipline, inclusivity, and innovation in a

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