Room 8 Studio — Realistic 3D Environment Artist, Middle — Remote, eligible countries

Room 8 Studio

United States

Remote

USD 60,000 - 90,000

Full time

7 days ago
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Job summary

Room 8 Studio seeks a mid-level artist to build realistic environment assets, hard-surface objects and weapons for games. The role is remote, limited to Argentina, Armenia, Brazil, Czech Republic, Estonia, Georgia, Latvia, Lithuania, Malaysia, Mexico, Moldova, Poland, Romania, Serbia, Slovakia, Slovenia, Turkey and Ukraine.

You will create high- and low-resolution models from concepts and references, develop photoreal textures with Substance Painter/Designer, and prepare assets for game-engine

Qualifications

  • Proficiency in ZBrush sculpting and subdivision modeling.
  • Experience with low-poly modeling, UV mapping and texture baking.
  • Familiarity with Substance Painter and Substance Designer.
  • Understanding of modular assets and game production pipelines.
  • Experience with game-engine scene assembly is a plus.

Responsibilities

  • Produce high- and low-resolution models from concepts and references.
  • Create UV layouts, bake details and develop photoreal textures.
  • Prepare assets for game-engine workflows according to guidelines.

Skills

ZBrush
Subdivision modeling
Low-poly modeling
UV mapping
Texture baking

Tools

3ds Max
Maya
Substance Painter
Substance Designer

Job description

Room 8 Studio is hiring a mid-level artist to build realistic environment assets, hard-surface objects and weapons for games.

Work model: remote, limited to the locations listed by the studio: Argentina, Armenia, Brazil, Czech Republic, Estonia, Georgia, Latvia, Lithuania, Malaysia, Mexico, Moldova, Poland, Romania, Serbia, Slovakia, Slovenia, Turkey and Ukraine. Contract: not specified. Vacancy ID: 34642.

What you will do
  • Produce high- and low-resolution models from concepts and references.
  • Create efficient UV layouts, bake surface detail and develop photorealistic textures and Substance Designer materials.
  • Prepare assets for game-engine workflows while following project guidelines.
What the studio is looking for
  • ZBrush sculpting, subdivision modeling in 3ds Max or Maya, low-poly modeling, UVs and texture baking.
  • Substance Painter and Substance Designer skills, plus an understanding of modular assets and game production pipelines.
  • Game-engine scene assembly, vegetation workflows and intermediate English or above are advantages.
Source and dates
  • Official source: https://room8studio.com/talent/realistic-3d-environment-middle/.
  • Employer publication date: not displayed in the reviewed vacancy.
  • Added to the source spreadsheet: October 26, 2026; this is not the employer publication date.
  • Availability and details verified: October 27, 2026.
  • No employer application deadline was stated in the reviewed source. Any AnimaWorker listing expiry is separate from an employer deadline.
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