Remote Voxel Game Designer & Asset Creator

Visa Hunt

United States

On-site

USD 70,000 - 110,000

Full time

14 days+
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Benefits offered by this job

100% remote work
Competitive compensation package
Work with innovative team
Creative exploration support

Job summary

Visa Hunt is seeking a Game Designer to craft voxel-style visuals for a Minecraft-inspired project in a fully remote role. You will design 2D/2.5D/3D assets, textures, and models, ensuring they fit the game's stylized aesthetic and engine requirements.

You will use Blender to produce cohesive assets, optimize for performance, and collaborate across disciplines with the development team in an iterative workflow.

Qualifications

  • Proven experience in 3D game asset creation.
  • Understanding of textures, materials, UV mapping, and voxel/low-poly design.
  • Ability to adapt design output to technical constraints (poly count, memory, performance).
  • Demonstrated ability to maintain visual consistency and style cohesion across assets.
  • Strong attention to detail and responsiveness to iterative feedback.
  • Experience collaborating across disciplines in a remote team.

Responsibilities

  • Design voxel-style visual assets aligned with a Minecraft-like aesthetic.
  • Create 2D, 2.5D, and 3D assets using Blender and similar tools.
  • Design textures, materials, and models for in-game use.
  • Ensure visual consistency across environments, objects, and props.
  • Export and prepare assets for engine integration.
  • Collaborate with the Games Developer to align on technical constraints.
  • Iterate on assets based on gameplay, performance, or engine feedback.

Skills

3D design
Digital art
Game assets
Blender
UV mapping
Voxel/low-poly
Remote collaboration
Attention to detail

Tools

Blender

Job description

Visa Hunt is seeking a Game Designer to craft voxel-style visuals for a Minecraft-inspired project in a fully remote role. You will design 2D/2.5D/3D assets, textures, and models, ensuring they fit the game's stylized aesthetic and engine requirements.

You will use Blender to produce cohesive assets, optimize for performance, and collaborate across disciplines with the development team in an iterative workflow.

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