Senior Level Designer: Remote & Impactful World Building

Escape Velocity Entertainment

Washington (District of Columbia)

On-site

USD 100,000 - 140,000

Full time

6 days ago
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Benefits offered by this job

Generous PTO
Holiday closures
Medical & Dental healthcare
Mental health scheme
Wellbeing allowance
Studio bonus
Home office tech setup
Regional benefits

Job summary

Escape Velocity Entertainment is seeking a Senior Level Designer to join our fully remote team in pursuit of bold, ground-breaking worlds. You will own the design and construction of spaces that support core game mechanics, combat and movement, while guiding teammates and mentoring junior staff.

The role emphasizes collaboration, rapid iteration, and a deep understanding of why players choose paths through designed environments, with a portfolio to prove shipped or playable results.

Qualifications

  • 5+ years of professional Level Design experience.
  • Portfolio of shipped or playable levels demonstrating craft.
  • Experience with UE5 and/or Unity.
  • Strong communication and mentoring skills.

Responsibilities

  • Collaborate with cross discipline teams to plan and create level content.
  • Present and pitch ideas to internal teams.
  • Design and develop maps, arenas, objectives and combat spaces from concept to final blockout.
  • Iterate rapidly based on playtest data and team feedback.
  • Playtest in-progress work of others and provide feedback to the team.
  • Collaborate with Mechanics and AI Designers and Engineers to create unique gameplay mechanics and improve tools.
  • Work with Environment Artists to transition gameplay blockouts into polished environments.

Skills

Level design
UE5
Unity
3D level building
Portfolio
Communication
Mentoring
Scripting basics

Tools

Unreal Engine
Unity Engine

Job description

Escape Velocity Entertainment is seeking a Senior Level Designer to join our fully remote team in pursuit of bold, ground-breaking worlds. You will own the design and construction of spaces that support core game mechanics, combat and movement, while guiding teammates and mentoring junior staff.

The role emphasizes collaboration, rapid iteration, and a deep understanding of why players choose paths through designed environments, with a portfolio to prove shipped or playable results.

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