Remote Unreal Tech Level Designer — Multiplayer Levels

Gardens

California

À distance

USD 90 000 - 150 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Competitive salaries
Stock options
Medical, dental, and vision coverage
Life insurance
Disability insurance
401(k) / RRSP
Paid parental leave
Fully distributed remote studio

Résumé du poste

Gardens is a fully remote game studio seeking a Technical Level Designer to craft worlds and sandboxes in Unreal Engine, using Blueprints and/or C++ to enable collaborative multiplayer play.

You will prototype, iterate, and implement features that invite exploration, problem-solving, and memorable moments across levels and encounters. Join a team across North American time zones with strong benefits and a culture of curiosity.

Qualifications

  • Strong level design fundamentals in spatial composition, flow, pacing, and player guidance for open-world exploration and multiplayer play.
  • At least one shipped game as a level designer on a multidisciplinary team.
  • Proficiency in Unreal Engine Blueprints and/or C++, with the ability to independently prototype, implement, and debug gameplay features.
  • Experience building levels and authoring collision and navigation in Unreal Engine.
  • Strong playtesting and iteration habits, with an understanding of how design shapes player behavior, cooperation, and relationships.
  • Clear communication, strong collaboration, and the judgment to work independently, recognize constraints, and seek support when needed.

Responsabilités

  • Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys that offer new choices, challenges, and benefits. Creature and NPC behaviors are outside this role.
  • Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters.
  • Create reusable, configurable gameplay components and tools that help designers build and iterate on levels efficiently.
  • Rapidly prototype and playtest ideas to validate their potential, refine features, and manage scope and complexity.
  • Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements.
  • Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior.
  • Keep implementations organized and document features and tools so the team can use, tune, and maintain them.

Connaissances

Level design fundamentals
Unreal Engine Blueprints
Unreal Engine C++
Playtesting & iteration
Clear communication & collaboration

Outils

Unreal Engine

Description du poste

Gardens is a fully remote game studio seeking a Technical Level Designer to craft worlds and sandboxes in Unreal Engine, using Blueprints and/or C++ to enable collaborative multiplayer play.

You will prototype, iterate, and implement features that invite exploration, problem-solving, and memorable moments across levels and encounters. Join a team across North American time zones with strong benefits and a culture of curiosity.

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