Remote Unreal Technical Level Designer

Gardens Interactive, Inc.

Northern (KY)

Remote

USD 75,000 - 120,000

Full time

5 hours ago
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Benefits offered by this job

Competitive salaries
Stock options
Life insurance
401(k) / RRSP + DPSP
Paid parental leave
Fully distributed remote studio (NA)

Job summary

Gardens Interactive, Inc. is seeking a Technical Level Designer to create immersive worlds and sandbox experiences in Unreal Engine, using Blueprints and/or C++.

You will prototype, iterate, and deliver features that invite exploration and memorable multiplayer moments. You will build levels from blockout to delivery, collaborating with design and engineering to ensure performance and readability across exploration and encounters.

Qualifications

  • Strong level design fundamentals for open-world exploration and multiplayer play.
  • Experience shipping at least one game on a multidisciplinary team.
  • Proficiency with Unreal Engine Blueprints and/or C++ for prototyping and implementing features.
  • Experience building levels, collision, and navigation in Unreal Engine.

Responsibilities

  • Own design, implementation, debugging, polish, and maintenance of interactive world features and gameplay toys.
  • Build levels from blockout to delivery, shaping flow, pacing, navigation, and readability for exploration, puzzles, traversal, and encounters.
  • Create reusable, configurable gameplay components and tools to streamline level design.
  • Prototype and playtest ideas to validate potential, refine features, and manage scope.

Skills

Unreal Engine level design
Blueprints/C++ prototyping
Playtesting & iteration
Collaboration & communication
Open-world / multiplayer design

Tools

Unreal Engine

Job description

Gardens Interactive, Inc. is seeking a Technical Level Designer to create immersive worlds and sandbox experiences in Unreal Engine, using Blueprints and/or C++.

You will prototype, iterate, and deliver features that invite exploration and memorable multiplayer moments. You will build levels from blockout to delivery, collaborating with design and engineering to ensure performance and readability across exploration and encounters.

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