Remote Technical Artist - Stylised Materials for Unreal

Companion Group

United States

Remote

USD 60,000 - 80,000

Full time

14 days+
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Benefits offered by this job

Fully remote position
Career progression pathway
Work with industry veterans
Boundary-pushing projects

Job summary

Companion Group, an AAA co‑development studio working fully remote, seeks a Technical Artist specialized in Materials to push the visual identity of a stylised title. You will bridge art and engineering by building performant materials and evolving pipelines.

You’ll collaborate with art and tech teams, optimize for multiple platforms, and contribute to R&D efforts to maintain a high‑quality aesthetic while keeping performance in check.

Qualifications

  • 3+ years in the game industry.
  • Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).
  • Strong understanding of PBR workflows, stylised rendering, and real‑time lighting.
  • Familiarity with HLSL, node‑based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).
  • Solid grasp of GPU performance and platform optimisation principles.
  • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).
  • Strong problem‑solving skills and the ability to collaborate with cross‑disciplinary teams.
  • Self‑motivated, organised, and able to work independently.

Responsibilities

  • Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
  • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real‑time materials.
  • Optimise material performance across platforms, with special consideration for console limitations.
  • Build and maintain a modular, scalable material system that empowers artists and reduces overhead.
  • Troubleshoot and debug material‑related issues in the engine.
  • Document material systems and educate artists on best practices and performance budgeting.
  • Contribute to visual development and R&D efforts that push the aesthetic envelope.
  • Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.

Skills

Unreal Engine
PBR workflows
Real-time lighting
HLSL
Shader authoring
Performance debugging
DCC tools
Collaboration
Self-motivation

Tools

RenderDoc
Unreal Insights
Maya
Blender
Houdini
Substance Painter
Substance Designer
Quixel
MaterialX

Job description

Companion Group, an AAA co‑development studio working fully remote, seeks a Technical Artist specialized in Materials to push the visual identity of a stylised title. You will bridge art and engineering by building performant materials and evolving pipelines.

You’ll collaborate with art and tech teams, optimize for multiple platforms, and contribute to R&D efforts to maintain a high‑quality aesthetic while keeping performance in check.

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