Remote Tech Designer II - Social Systems (Multiplayer)

Pipeworks, Inc.

Eugene (OR)

Hybrid

USD 92,000 - 110,000

Full time

14 days+

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Benefits offered by this job

Medical, Dental, and Vision
401K with employer match
Employer Paid Life Insurance Policy
Generous Paid Time Off
20 Paid Company Holidays
Relocation
Paid Parental Leave
Employee Assistance Program
Fitness Club Discounts
Sports Team Sponsorship
Annual Company Events
Project Wrap Parties

Job summary

Pipeworks Studios in Eugene, Oregon is seeking a Technical Designer II to help design, implement, and refine social systems for a large-scale multiplayer title. You’ll work on matchmaking, parties, and progression loops, collaborating closely with design and engineering teams.

This full-time temporary role may extend or convert to full-time after six months. A strong background in game/technical design and scripting is essential.

Qualifications

  • C++ proficiency and ability to pass a basic coding test.
  • Professional experience as a systems or technical designer on a multiplayer or live-service title.
  • Experience designing player-facing social systems (friends, parties, matchmaking, progression).
  • Experience scripting game systems (Lua, Python or similar).
  • Strong cross-discipline communication, especially with engineering and UX.
  • Familiarity with Perforce, Jira, Confluence.

Responsibilities

  • Plan, design, and implement engaging social systems to promote player connection and long-term engagement.
  • Build and iterate system logic, scripting, and data setups within proprietary tools and tech.
  • Collaborate with engineering to define requirements, debug issues, and maintain tool/content stability.
  • Partner with UX/design leads to ensure standards for matchmaking, progression, and player interactions.
  • Tune gameplay and social loops to balance usability, reward, and engagement.
  • Participate in playtests and integrate feedback from partners and internal teams.
  • Create and maintain documentation for features, systems, and tools.
  • Contribute to workflow and tooling improvements for the design team.
  • Communicate clearly across disciplines and time zones to align technical and creative goals.

Skills

C++ proficiency
Multiplayer live-service design
Scripting (Lua/Python)
Cross-disciplinary communication
Version control tools (Perforce, Jira,

Tools

Perforce
Jira
Confluence

Job description

Pipeworks Studios in Eugene, Oregon is seeking a Technical Designer II to help design, implement, and refine social systems for a large-scale multiplayer title. You’ll work on matchmaking, parties, and progression loops, collaborating closely with design and engineering teams.

This full-time temporary role may extend or convert to full-time after six months. A strong background in game/technical design and scripting is essential.

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