Remote Senior VFX Engineer (Unity3D) - Real-Time Effects

Beffio Studio

United States

Remote

USD 120,000 - 160,000

Full time

10 days ago
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Benefits offered by this job

Fully remote work
Annual Beffio team retreats
Competitive compensation
Flexible contract options depending on

Job summary

Beffio Studio is seeking a Senior VFX Engineer to own scalable runtime systems and real-time effects in a Unity3D-based project. You will prototype, implement, and productionize GPU-driven visual effects while collaborating with VFX artists, engineers, and rendering teams.

The role emphasizes performance, mobile optimization, and artist-friendly tooling, with fully remote work and flexible contracting options depending on location. Fluency in English and strong shader/C# skills are required.

Qualifications

  • Strong HLSL shader programming experience.
  • Fluency with node-based tools such as Shader Graph, Amplify, or similar.
  • Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
  • Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.
  • Experience with mesh particles, trails, flipbooks, and shader-driven effects.
  • Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.
  • Strong C# gameplay or engine programming experience.
  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-focused architecture is strongly preferred.
  • Strong understanding of mobile GPU optimization including overdraw, half precision, texture budgets, memory, and shader variants.
  • Unity editor tooling experience including custom inspectors, drawers, asset processors, or batch tools.
  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup.

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects.
  • Build solutions for pooling, shared emitters, batching, prioritization, and effect budgets.
  • Develop shaders using HLSL, Shader Graph, Amplify, or similar tools.
  • Work with particle systems, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.
  • Build artist-facing Unity tools, validators, custom inspectors, asset processors, and batch workflows.
  • Optimize effects for mobile GPUs, memory, overdraw, shader complexity, and runtime performance.
  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.
  • Prototype new technical approaches and take successful solutions through to production.
  • Establish reusable templates, documentation, and technical standards for the VFX team.

Skills

HLSL shader programming
Unity3D
C# programming
GPU-driven effects
Shader Graph / node-based tools
Mobile optimization
Performance-focused architecture
Team collaboration
English fluency

Tools

Shader Graph
Amplify
Shuriken
ECS/DOTS
GPU profiling tools

Job description

Beffio Studio is seeking a Senior VFX Engineer to own scalable runtime systems and real-time effects in a Unity3D-based project. You will prototype, implement, and productionize GPU-driven visual effects while collaborating with VFX artists, engineers, and rendering teams.

The role emphasizes performance, mobile optimization, and artist-friendly tooling, with fully remote work and flexible contracting options depending on location. Fluency in English and strong shader/C# skills are required.

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