Senior Unity Animation Engineer — Remote, R&D Ownership

Beffio Studio

United States

Remote

USD 120,000 - 150,000

Full time

9 days ago
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Benefits offered by this job

Fully remote work
Flexible contract options
Competitive compensation
Annual Beffio team retreats

Job summary

Beffio Studio is seeking a Senior Animation Engineer to advance animation runtime systems in Unity3D for a major project. You will work across Animation, Technical Art, and Engineering teams to ship production-ready features, from prototypes to stable tools and pipelines.

Your focus includes state machines, blend trees, root motion, and data-oriented approaches using ECS/DOTS, Burst, and baking workflows, while optimizing for mobile performance and GPU skinning.

Qualifications

  • Proven experience with C# and Unity in production animation systems.
  • Deep knowledge of ECS/DOTS, Burst, Jobs, and baking workflows.
  • Strong understanding of animation runtimes and compression techniques.
  • Experience with GPU skinning, shaders, and performance profiling.
  • Shader development using HLSL and node-based tools.

Responsibilities

  • Develop and optimize animation runtime systems in Unity.
  • Work with state machines, blend trees, layers, and root motion.
  • Create data-oriented animation solutions using ECS/DOTS and baking.
  • Explore GPU skinning, deformation, and compute shaders.
  • Build Unity editor tools and production workflows for animation teams.
  • Collaborate with Animators, Technical Artists, and Engineers.

Skills

C#
Unity
ECS/DOTS
Animation runtimes
GPU skinning
Shader programming
Rigging pipelines
Unity editor tooling
Mobile optimisation
Communication

Tools

Maya
Blender
Shader Graph
Amplify

Job description

Beffio Studio is seeking a Senior Animation Engineer to advance animation runtime systems in Unity3D for a major project. You will work across Animation, Technical Art, and Engineering teams to ship production-ready features, from prototypes to stable tools and pipelines.

Your focus includes state machines, blend trees, root motion, and data-oriented approaches using ECS/DOTS, Burst, and baking workflows, while optimizing for mobile performance and GPU skinning.

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