Senior VFX Engineer | Unity3D | Remote | Stylized Games

Beffio Studio

United States

Remote

USD 120,000 - 160,000

Full time

10 days ago
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Benefits offered by this job

Fully remote work
Annual Beffio team retreats
Competitive compensation
Flexible contract options depending on

Job summary

Beffio Studio is seeking a Senior VFX Engineer to own scalable runtime systems and real-time effects in a Unity3D-based project. You will prototype, implement, and productionize GPU-driven visual effects while collaborating with VFX artists, engineers, and rendering teams.

The role emphasizes performance, mobile optimization, and artist-friendly tooling, with fully remote work and flexible contracting options depending on location. Fluency in English and strong shader/C# skills are required.

Qualifications

  • Strong HLSL shader programming experience.
  • Fluency with node-based tools such as Shader Graph, Amplify, or similar.
  • Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
  • Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.
  • Experience with mesh particles, trails, flipbooks, and shader-driven effects.
  • Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.
  • Strong C# gameplay or engine programming experience.
  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-focused architecture is strongly preferred.
  • Strong understanding of mobile GPU optimization including overdraw, half precision, texture budgets, memory, and shader variants.
  • Unity editor tooling experience including custom inspectors, drawers, asset processors, or batch tools.
  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup.

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects.
  • Build solutions for pooling, shared emitters, batching, prioritization, and effect budgets.
  • Develop shaders using HLSL, Shader Graph, Amplify, or similar tools.
  • Work with particle systems, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.
  • Build artist-facing Unity tools, validators, custom inspectors, asset processors, and batch workflows.
  • Optimize effects for mobile GPUs, memory, overdraw, shader complexity, and runtime performance.
  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.
  • Prototype new technical approaches and take successful solutions through to production.
  • Establish reusable templates, documentation, and technical standards for the VFX team.

Skills

HLSL shader programming
Unity3D
C# programming
GPU-driven effects
Shader Graph / node-based tools
Mobile optimization
Performance-focused architecture
Team collaboration
English fluency

Tools

Shader Graph
Amplify
Shuriken
ECS/DOTS
GPU profiling tools

Job description

Senior VFX Engineer | Unity3D | Remote
Position Overview

Beffio is looking for an experienced Senior VFX Engineer to join a major game project developed in Unity3D.

This role sits between VFX, Technical Art, Rendering, and Engineering, focusing on the technology and scalable runtime systems behind real-time effects.

We are looking for someone who can take a question like "can we make it look like this?" and turn the visual idea into a solution that is performant, reusable, artist-friendly, and scalable across a large game.

You will work closely with VFX Artists and Engineers on shaders, particles, GPU-driven effects, runtime architecture, tooling, mobile optimization, and gameplay integration.

This is a senior individual contributor role with significant technical ownership, where you will be expected to prototype solutions, make architectural decisions, and take systems through to production.

Key Responsibilities
  • Develop scalable runtime systems for high-frequency gameplay effects.

  • Build solutions for pooling, shared emitters, batching, prioritization, and effect budgets.

  • Develop shaders using HLSL, Shader Graph, Amplify, or similar tools.

  • Work with particle systems, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.

  • Build artist-facing Unity tools, validators, custom inspectors, asset processors, and batch workflows.

  • Optimize effects for mobile GPUs, memory, overdraw, shader complexity, and runtime performance.

  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.

  • Prototype new technical approaches and take successful solutions through to production.

  • Establish reusable templates, documentation, and technical standards for the VFX team.

Requirements
  • Strong HLSL shader programming experience.

  • Fluency with node-based tools such as Shader Graph, Amplify, or similar.

  • Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.

  • Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.

  • Experience with mesh particles, trails, flipbooks, and shader-driven effects.

  • Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.

  • Strong C# gameplay or engine programming experience.

  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-focused architecture is strongly preferred.

  • Strong understanding of mobile GPU optimization including overdraw, half precision, texture budgets, memory, and shader variants.

  • Unity editor tooling experience including custom inspectors, drawers, asset processors, or batch tools.

  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup.

  • Strong communication skills across both artistic and engineering disciplines.

  • Fluent English.

Nice to Have
  • Strong Unity DOTS/Entities experience.

  • Experience with ECS-based rendering or instanced material properties.

  • Compute shaders and GPU-driven effects.

  • Vertex animation techniques.

  • SDFs, procedural noise, and procedural rendering.

  • Experience with procedural or voxel geometry, dynamic meshes, hull generation, or custom lighting systems.

  • Networked gameplay effects including predicted versus confirmed events.

  • Experience with multiplayer or large-scale gameplay systems.

  • Strong artistic eye and ability to participate in VFX look development.

  • Experience building effects for mobile or other performance-constrained platforms.

Ownership

We are looking for someone who can:

  • Act as a bridge between artists and engineers.

  • Independently turn creative requests into workflows and technology that scale.

  • Prototype solutions quickly, validate them technically, and take them through to production.

  • Make informed technical decisions balancing visual ambition with runtime performance.

  • Review and improve systems created by others.

  • Leave behind clean systems, templates, documentation, and standards that make the whole team more effective.

What We Offer
  • Meaningful ownership over the technology powering VFX on a major Unity3D game project.

  • Direct collaboration with experienced VFX Artists, Technical Artists, Rendering Engineers, and Gameplay Engineers.

  • The opportunity to solve challenging rendering and performance problems.

  • A role where engineering directly enables creative ambition.

  • A highly collaborative international team.

  • Fully remote work.

  • Flexible contract options depending on location.

  • Competitive compensation based on experience and contract structure.

  • Annual Beffio team retreats.

  • The possibility of long-term collaboration as the project grows.

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