Remote Senior Unreal Rendering Engineer

mobentertainment

United States

Remote

USD 113,000 - 184,000

Full time

14 days+

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Benefits offered by this job

Remote role
Profit sharing
Medical, dental, and vision coverage
Retirement plan matching
Flexible spending or health savings

Job summary

mobentertainment is seeking a senior rendering engineer to build and improve UE5 rendering systems, shaping lighting approaches, shaders, and tools for an atmospheric game. You will collaborate with art and engineering to resolve rendering challenges across target platforms.

Responsibilities include implementing rendering features, setting lighting strategies, profiling performance, and debugging defects while maintaining production-grade tooling and pipelines.

Qualifications

  • At least seven years of professional graphics or rendering engineering experience, including a shipped Unreal Engine title.
  • Strong C++ skills and knowledge of Unreal’s rendering pipeline, including its render graph, shader compilation, materials, and deferred rendering.
  • Experience authoring HLSL shaders and debugging rendering problems with tools such as RenderDoc or Unreal Insights.
  • Practical experience with UE5 lighting systems and the tradeoffs among Lumen, GPU Lightmass, and baked lighting.
  • Strong performance profiling skills and experience meeting platform-specific frame budgets.
  • Experience working in a multi-team development pipeline with branching and code review.
  • Ability to explain technical limits and tradeoffs clearly to artists and designers.

Responsibilities

  • Develop and optimize Unreal Engine 5 rendering features, materials, shaders, post-processing, lighting, and custom rendering passes.
  • Set lighting strategy with engineering and environment art, weighing World Partition, GPU Lightmass, Lumen, and baked lighting approaches.
  • Profile GPU and CPU performance against platform frame budgets and visual quality goals.
  • Diagnose rendering defects, visual artifacts, and hardware-specific issues, then deliver fixes.
  • Create and maintain tools that help artists and engineers inspect performance and validate lighting.
  • Work with technical artists on shader practices, material complexity limits, and visual quality standards.
  • Document and apply performance guidelines within a structured source control and build pipeline.
  • Assess newer Unreal rendering features for their suitability in production.

Skills

C++
Unreal Rendering
HLSL Shaders
Render Graph
Performance Profiling
Cross-team Collaboration
Tech Tradeoffs

Tools

RenderDoc
Unreal Insights

Job description

mobentertainment is seeking a senior rendering engineer to build and improve UE5 rendering systems, shaping lighting approaches, shaders, and tools for an atmospheric game. You will collaborate with art and engineering to resolve rendering challenges across target platforms.

Responsibilities include implementing rendering features, setting lighting strategies, profiling performance, and debugging defects while maintaining production-grade tooling and pipelines.

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