Senior Rendering Engineer — Unreal Engine 5, Immersive Visuals

Game Companies

United States

On-site

USD 113,000 - 184,000

Full time

42 hours ago
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Benefits offered by this job

Profit sharing
Medical insurance
Dental insurance
Vision insurance
401(k) matching
FSA/HSA
Paid time off
Holidays
Parental leave

Job summary

Mob Entertainment is a startup multimedia studio known for our hit indie horror game "Poppy Playtime". We’re expanding our team as we pursue our most ambitious chapter yet, focusing on rendering and visual fidelity in Unreal Engine 5.

As a Rendering Engineer in Core Engineering, you will build, optimize, and maintain rendering systems, collaborate with artists and engineers, own lighting strategies, and help push the game’s look and performance across target hardware on a dark, atmospheric

Qualifications

  • 7+ years of professional rendering/graphics experience, with at least one shipped title using Unreal Engine.
  • Strong C++ skills and deep understanding of Unreal's rendering pipeline (RDG, shader compiling, materials).
  • Experience with HLSL shader authoring and debugging rendering issues using tools like RenderDoc or Unreal Insights.
  • Practical experience with UE5 lighting systems — World Partition, GPU Lightmass, Lumen, and the tradeoffs between them.

Responsibilities

  • Develop, extend, and optimize rendering features and shaders in Unreal Engine 5 (materials, post-process, lighting, custom rendering passes).
  • Own lighting strategy decisions in partnership with environment art and lead engineering — including World Partition, GPU Lightmass, and Lumen/baked lighting tradeoffs.
  • Profile and optimize GPU/CPU rendering performance against defined platform targets and fidelity standards.
  • Diagnose and resolve rendering bugs, visual artifacts, and platform-specific rendering issues across target hardware.
  • Build and maintain internal tooling to support artists and engineers working with rendering systems (profiling visualizers, lighting validation tools, etc.).
  • Collaborate closely with technical artists on shader authoring standards, material complexity budgets, and visual fidelity guardrails.
  • Contribute to and help enforce the studio's performance/fidelity standards documentation.
  • Work within our Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards.
  • Stay current on Unreal Engine rendering roadmap changes (Lumen, Nanite, Substrate, etc.) and evaluate their fit for our production needs.

Skills

Unreal Engine
C++
Shader programming
Perf profiling
Communication

Tools

RenderDoc
Unreal Insights
Perforce

Job description

Mob Entertainment is a startup multimedia studio known for our hit indie horror game "Poppy Playtime". We’re expanding our team as we pursue our most ambitious chapter yet, focusing on rendering and visual fidelity in Unreal Engine 5.

As a Rendering Engineer in Core Engineering, you will build, optimize, and maintain rendering systems, collaborate with artists and engineers, own lighting strategies, and help push the game’s look and performance across target hardware on a dark, atmospheric

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