Remote Senior Technical Animator - UE5 Motion Systems

TAPP Film

Novato (CA)

Remote

USD 109,000 - 161,000

Full time

8 days ago

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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
Life insurance
Paid holidays
Vacation days 15–25 per year
Sick days (up to 10)
Parental leave
Wellbeing programs
Maven family planning support
Commuter benefits
Fitness reimbursements
401(k)
Employee Stock Purchase Program

Job summary

Cloud Chamber is seeking a Senior Technical Animator to shape advanced animation systems in Unreal Engine 5. You will implement and optimize animation assets, author complex Animation Blueprints, and work with motion systems to deliver fluid character movement.

Collaborate across design, art, engineering, and audio, mentor teammates, and refine authoring pipelines. The role requires 5+ years in game animation and shipped AAA title experience.

Qualifications

  • 5+ years of professional technical animation experience in video game development, with at least one shipped AAA title.
  • Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
  • Thorough understanding of procedural runtime animation technologies such as Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
  • Solid grasp of human anatomy and kinesiology, with an understanding of how skeletal mechanics drive deformation rigs and realistic performance.
  • Clear understanding of traditional animation principles and how to effectively apply them within real-time gameplay constraints.

Responsibilities

  • Implement and configure animation assets and systems directly inside Unreal Engine 5.
  • Author, maintain, and optimize Animation Blueprints and runtime procedural systems (cloth, IK, dynamics).
  • Tune and troubleshoot Motion Matching and locomotion systems for fluid movement.
  • Ensure assets and systems are optimized for runtime performance and memory efficiency.
  • Diagnose and resolve technical animation issues spanning Maya and the game engine.
  • Mentor team members and refine authoring pipelines and tools.

Skills

UE5 Animation Toolsets
Motion Matching
Motion Warping
Full-Body IK
Retargeting
Ragdoll
Cloth
Anatomy & kinesiology
Communication skills

Tools

Maya
Unreal Engine 5
Rewind Debugger

Job description

Cloud Chamber is seeking a Senior Technical Animator to shape advanced animation systems in Unreal Engine 5. You will implement and optimize animation assets, author complex Animation Blueprints, and work with motion systems to deliver fluid character movement.

Collaborate across design, art, engineering, and audio, mentor teammates, and refine authoring pipelines. The role requires 5+ years in game animation and shipped AAA title experience.

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