Senior Technical Animator - Remote Unreal Engine 5

Snailgamesusa

Beverly Hills (CA)

Remote

USD 100,000 - 150,000

Full time

3 days ago
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Benefits offered by this job

Medical, dental, vision
Life/LTD
401k with company match
Paid holidays & vacation

Job summary

Snail Games USA is seeking a Senior Technical Animator to build robust animation systems and workflows across fantasy and sci-fi game projects. You will connect animation, art, design, and engineering to develop rigs, tools, and runtime animation in Unreal Engine 5, with ownership from development to production handoff.

Join a central art team and help create reusable, well-documented systems, train teammates, and ensure in-game animation quality while optimizing performance and memory usage.

Qualifications

  • Professional technical animation experience on video game projects.
  • Strong hands-on Unreal Engine 5 experience.
  • Experience with MetaHuman, Control Rig, IK Rig, IK Retargeter.
  • Knowledge of character rigging, skinning, deformation, and animation fundamentals.
  • FBX animation assets integration into functional gameplay systems in Unreal Engine.
  • Proficiency in Maya or Blender and workflows between DCC tools and Unreal Engine.
  • Ability to design reusable animation systems and troubleshoot issues across the asset-to-engine pipeline.
  • Clear written and verbal communication skills, including explaining technical concepts to artists and engineers.
  • Demonstrated experience documenting systems and enabling teammates to use and maintain them independently.
  • Self-directed, organized approach to delivering production-ready work and coordinating across departments.

Responsibilities

  • Design, build, and maintain UE5 animation systems using Animation Blueprints, state machines, blend spaces, montages, and layered animation.
  • Develop and support character rigs, Control Rigs, retargeting workflows, and MetaHuman animation integration.
  • Own animation integration from FBX import and skeleton setup through Blueprint configuration, gameplay implementation, and final validation.
  • Troubleshoot rigging, deformation, retargeting, blending, root motion, and runtime animation issues.
  • Create reusable tools and workflows that improve animation production and reduce repetitive work.
  • Build modular, maintainable systems that other technical artists and animators can extend independently.
  • Write clear documentation covering system structure, setup, usage, limitations, troubleshooting, and maintenance.
  • Train teammates and provide practical demonstrations to support successful adoption and handoff.
  • Work with animators, designers, engineers, and the Lead Animator to define requirements and preserve animation quality in-game.
  • Establish technical review criteria and validate submitted animation assets before production integration.
  • Profile and optimize animation systems for runtime performance and memory usage.
  • Independently plan work, communicate dependencies and risks, and track progress in Jira.

Skills

Unreal Engine 5
MetaHuman
Control Rig
IK Rig
FBX Integration
Character Rigging
Maya/Blender
Documentation
Communication
Production Ownership

Tools

Maya
Blender
Unreal Engine
Blueprint Scripting

Job description

Snail Games USA is seeking a Senior Technical Animator to build robust animation systems and workflows across fantasy and sci-fi game projects. You will connect animation, art, design, and engineering to develop rigs, tools, and runtime animation in Unreal Engine 5, with ownership from development to production handoff.

Join a central art team and help create reusable, well-documented systems, train teammates, and ensure in-game animation quality while optimizing performance and memory usage.

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