Remote Senior Combat Designer (Unreal) — Boss Encounters

Socket.dev

Charleston (SC)

On-site

USD 55,000 - 96,000

Part time

10 days ago
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Benefits offered by this job

Competitive salary
Dynamic multicultural environment
Global game services provider
Progression opportunities

Job summary

Side, a global video game development and services provider, seeks a hands-on Senior Technical Combat Designer to create and refine boss encounters, enemies, and combat systems in Unreal Engine. You will own multiple combat characters and drive end-to-end implementation from concept through in-engine execution.

This remote freelance role runs for ~3–6 months, up to 40 hours/week, with overlap to the CEST team's hours. Collaboration across disciplines is essential for iteration and balance.

Qualifications

  • 5+ years of experience designing and implementing combat for video games.
  • Ownership of 2+ combat characters or equivalent systems.
  • Strong understanding of animation principles and combat feel.
  • Hands-on Unreal Engine experience with Blueprints/Animation Blueprints and related systems.

Responsibilities

  • Build and balance bosses and enemies in Unreal Engine, owning at least two combat characters or equivalent systems.
  • Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, and i-frames.
  • Increase combat variety and balance through hands-on iteration.
  • Apply animation principles around weight, timing, anticipation, and readability to create responsive combat.
  • Author or modify animations in Maya, MotionBuilder, Blender, or similar tools and integrate into gameplay.
  • Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies.
  • Use Niagara to prototype combat effects and visual feedback.
  • Collaborate with engineering, animation, VFX, and design teams to iterate on gameplay.

Skills

Unreal Engine
Combat design
Blueprints
Animation principles
C++ basics
Niagara
Team collaboration

Tools

Maya
MotionBuilder
Blender

Job description

Side, a global video game development and services provider, seeks a hands-on Senior Technical Combat Designer to create and refine boss encounters, enemies, and combat systems in Unreal Engine. You will own multiple combat characters and drive end-to-end implementation from concept through in-engine execution.

This remote freelance role runs for ~3–6 months, up to 40 hours/week, with overlap to the CEST team's hours. Collaboration across disciplines is essential for iteration and balance.

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